#include <CombatMagicCaster.h>
◆ ~CombatMagicCaster()
RE::CombatMagicCaster::~CombatMagicCaster |
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override |
◆ CalcCastMagicChance()
virtual float RE::CombatMagicCaster::CalcCastMagicChance |
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CombatController * |
a_combatController | ) |
const |
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virtual |
◆ CalcMagicHoldTime()
virtual float RE::CombatMagicCaster::CalcMagicHoldTime |
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CombatController * |
a_combatController | ) |
const |
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virtual |
◆ CheckStartCast()
virtual bool RE::CombatMagicCaster::CheckStartCast |
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CombatController * |
a_combatController | ) |
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virtual |
Reimplemented in RE::CombatMagicCasterWard, RE::CombatMagicCasterTargetEffect, RE::CombatMagicCasterSummon, RE::CombatMagicCasterStagger, RE::CombatMagicCasterScript, RE::CombatMagicCasterRestore, RE::CombatMagicCasterReanimate, RE::CombatMagicCasterParalyze, RE::CombatMagicCasterOffensive, RE::CombatMagicCasterLight, RE::CombatMagicCasterInvisibility, RE::CombatMagicCasterDisarm, RE::CombatMagicCasterCloak, and RE::CombatMagicCasterBoundItem.
◆ CheckStopCast()
virtual bool RE::CombatMagicCaster::CheckStopCast |
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CombatController * |
a_combatController | ) |
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virtual |
◆ CheckTargetValid() [1/2]
bool RE::CombatMagicCaster::CheckTargetValid |
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const CombatController * |
a_combatController | ) |
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inline |
◆ CheckTargetValid() [2/2]
◆ GetCategory()
Implemented in RE::CombatMagicCasterWard, RE::CombatMagicCasterTargetEffect, RE::CombatMagicCasterSummon, RE::CombatMagicCasterStagger, RE::CombatMagicCasterScript, RE::CombatMagicCasterRestore, RE::CombatMagicCasterReanimate, RE::CombatMagicCasterParalyze, RE::CombatMagicCasterOffensive, RE::CombatMagicCasterLight, RE::CombatMagicCasterInvisibility, RE::CombatMagicCasterDisarm, RE::CombatMagicCasterCloak, and RE::CombatMagicCasterBoundItem.
◆ GetMagicTarget()
virtual void* RE::CombatMagicCaster::GetMagicTarget |
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CombatController * |
a_combatController | ) |
const |
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virtual |
◆ LoadGame()
◆ NotifyStartCast()
virtual void RE::CombatMagicCaster::NotifyStartCast |
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CombatController * |
a_combatController | ) |
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virtual |
◆ NotifyStopCast()
virtual void RE::CombatMagicCaster::NotifyStopCast |
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CombatController * |
a_combatController | ) |
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virtual |
◆ SaveGame()
◆ SetupAimController()
virtual void RE::CombatMagicCaster::SetupAimController |
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CombatProjectileAimController * |
a_aimController | ) |
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virtual |
◆ inventoryItem
◆ magicItem
◆ RTTI
◆ VTABLE
The documentation for this class was generated from the following file: