#include <BSShaderMaterial.h>
◆ Feature
◆ Type
| Enumerator |
|---|
| kBase | |
| kEffect | |
| kLighting | |
| kWater | |
◆ ~BSShaderMaterial()
| virtual RE::BSShaderMaterial::~BSShaderMaterial |
( |
| ) |
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virtual |
◆ ComputeCRC32()
| virtual std::uint32_t RE::BSShaderMaterial::ComputeCRC32 |
( |
void |
| ) |
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virtual |
Reimplemented in RE::BSEffectShaderMaterial, RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialSnow, and RE::BSWaterShaderMaterial.
◆ CopyMembers()
Reimplemented in RE::BSEffectShaderMaterial, RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSWaterShaderMaterial, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialLODLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
◆ Create()
Reimplemented in RE::BSEffectShaderMaterial, RE::BSLightingShaderMaterial, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialLODLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, RE::BSLightingShaderMaterialSnow, RE::BSWaterShaderMaterial, and RE::BSLightingShaderMaterialBase.
◆ DoIsCopy()
◆ GetDefault()
◆ GetFeature()
| virtual Feature RE::BSShaderMaterial::GetFeature |
( |
| ) |
const |
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virtual |
Reimplemented in RE::BSLightingShaderMaterial, RE::BSLightingShaderMaterialBase, RE::BSLightingShaderMaterialEnvmap, RE::BSLightingShaderMaterialEye, RE::BSLightingShaderMaterialFacegen, RE::BSLightingShaderMaterialFacegenTint, RE::BSLightingShaderMaterialGlowmap, RE::BSLightingShaderMaterialHairTint, RE::BSLightingShaderMaterialLandscape, RE::BSLightingShaderMaterialLODLandscape, RE::BSLightingShaderMaterialMultiLayerParallax, RE::BSLightingShaderMaterialParallax, RE::BSLightingShaderMaterialParallaxOcc, and RE::BSLightingShaderMaterialSnow.
◆ GetType()
| virtual Type RE::BSShaderMaterial::GetType |
( |
| ) |
const |
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virtual |
◆ hashKey
| std::uint32_t RE::BSShaderMaterial::hashKey |
◆ RTTI
◆ texCoordOffset
| NiPoint2 RE::BSShaderMaterial::texCoordOffset[2] |
◆ texCoordScale
| NiPoint2 RE::BSShaderMaterial::texCoordScale[2] |
◆ unk30
| std::uint32_t RE::BSShaderMaterial::unk30 |
◆ unk34
| std::uint32_t RE::BSShaderMaterial::unk34 |
◆ VTABLE
The documentation for this class was generated from the following file: