CommonLibVR
RE::BSLightingShaderMaterialLODLandscape Class Reference

#include <BSLightingShaderMaterialLODLandscape.h>

Inheritance diagram for RE::BSLightingShaderMaterialLODLandscape:
RE::BSLightingShaderMaterialBase RE::BSShaderMaterial RE::BSIntrusiveRefCounted

Public Member Functions

 ~BSLightingShaderMaterialLODLandscape () override
 
BSShaderMaterialCreate () override
 
void CopyMembers (BSShaderMaterial *a_src) override
 
Feature GetFeature () const override
 
void ClearTextures () override
 
void ReceiveValuesFromRootMaterial (bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
 
void GetTextures (void) override
 
- Public Member Functions inherited from RE::BSLightingShaderMaterialBase
 ~BSLightingShaderMaterialBase () override
 
bool DoIsCopy (BSShaderMaterial *a_other) override
 
std::uint32_t ComputeCRC32 (void) override
 
BSShaderMaterialGetDefault () override
 
Type GetType () const override
 
virtual void OnLoadTextureSet (std::uint64_t a_arg1, BSTextureSet *a_textureSet)
 
virtual void SaveBinary (NiStream &a_stream)
 
virtual void LoadBinary (NiStream &a_stream)
 
void CopyBaseMembers (BSLightingShaderMaterialBase *a_other)
 
NiPointer< BSTextureSetGetTextureSet () const
 
void SetTextureSet (NiPointer< BSTextureSet > a_textureSet)
 
- Public Member Functions inherited from RE::BSShaderMaterial
virtual ~BSShaderMaterial ()
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

NiPointer< NiSourceTextureparentDiffuseTexture
 
NiPointer< NiSourceTextureparentNormalTexture
 
NiPointer< NiSourceTexturelandscapeNoiseTexture
 
float terrainTexOffsetX
 
float terrainTexOffsetY
 
float terrainTexFade
 
- Public Attributes inherited from RE::BSLightingShaderMaterialBase
NiColor specularColor
 
std::uint32_t pad44
 
NiPointer< NiSourceTexturediffuseTexture
 
std::int32_t diffuseRenderTargetSourceIndex
 
std::uint32_t pad54
 
NiPointer< NiSourceTexturenormalTexture
 
NiPointer< NiSourceTexturerimSoftLightingTexture
 
NiPointer< NiSourceTexturespecularBackLightingTexture
 
std::int32_t textureClampMode
 
std::int32_t pad74
 
NiPointer< BSTextureSettextureSet
 
float materialAlpha
 
float refractionPower
 
float specularPower
 
float specularColorScale
 
float subSurfaceLightRolloff
 
float rimLightPower
 
std::uint64_t unk98
 
- Public Attributes inherited from RE::BSShaderMaterial
NiPoint2 texCoordOffset [2]
 
NiPoint2 texCoordScale [2]
 
std::uint32_t hashKey
 
std::uint32_t unk30
 
std::uint32_t unk34
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSLightingShaderMaterialLODLandscape
 
static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialLODLandscape
 
static constexpr auto FEATURE = Feature::kLODLandNoise
 
- Static Public Attributes inherited from RE::BSLightingShaderMaterialBase
static constexpr auto RTTI = RTTI_BSLightingShaderMaterialBase
 
static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialBase
 
- Static Public Attributes inherited from RE::BSShaderMaterial
static constexpr auto RTTI = RTTI_BSShaderMaterial
 
static constexpr auto VTABLE = VTABLE_BSShaderMaterial
 

Protected Member Functions

BSLightingShaderMaterialLODLandscapeCtor ()
 

Friends

class BSLightingShaderMaterialBase
 

Additional Inherited Members

- Public Types inherited from RE::BSShaderMaterial
enum class  Feature
 
enum class  Type { kBase = 0 , kEffect = 1 , kLighting = 2 , kWater = 3 }
 
- Static Public Member Functions inherited from RE::BSLightingShaderMaterialBase
static BSLightingShaderMaterialBaseCreateMaterial (Feature a_feature)
 
template<class T >
static T * CreateMaterial ()
 
- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~BSLightingShaderMaterialLODLandscape()

RE::BSLightingShaderMaterialLODLandscape::~BSLightingShaderMaterialLODLandscape ( )
override

Member Function Documentation

◆ ClearTextures()

void RE::BSLightingShaderMaterialLODLandscape::ClearTextures ( )
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ CopyMembers()

void RE::BSLightingShaderMaterialLODLandscape::CopyMembers ( BSShaderMaterial a_src)
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ Create()

BSShaderMaterial* RE::BSLightingShaderMaterialLODLandscape::Create ( )
overridevirtual

◆ Ctor()

BSLightingShaderMaterialLODLandscape* RE::BSLightingShaderMaterialLODLandscape::Ctor ( )
inlineprotected

◆ GetFeature()

Feature RE::BSLightingShaderMaterialLODLandscape::GetFeature ( ) const
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ GetTextures()

void RE::BSLightingShaderMaterialLODLandscape::GetTextures ( void  )
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

◆ ReceiveValuesFromRootMaterial()

void RE::BSLightingShaderMaterialLODLandscape::ReceiveValuesFromRootMaterial ( bool  a_skinned,
bool  a_rimLighting,
bool  a_softLighting,
bool  a_backLighting,
bool  a_MSN 
)
overridevirtual

Reimplemented from RE::BSLightingShaderMaterialBase.

Friends And Related Function Documentation

◆ BSLightingShaderMaterialBase

friend class BSLightingShaderMaterialBase
friend

Member Data Documentation

◆ FEATURE

constexpr auto RE::BSLightingShaderMaterialLODLandscape::FEATURE = Feature::kLODLandNoise
inlinestaticconstexpr

◆ landscapeNoiseTexture

NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLODLandscape::landscapeNoiseTexture

◆ parentDiffuseTexture

NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLODLandscape::parentDiffuseTexture

◆ parentNormalTexture

NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLODLandscape::parentNormalTexture

◆ RTTI

constexpr auto RE::BSLightingShaderMaterialLODLandscape::RTTI = RTTI_BSLightingShaderMaterialLODLandscape
inlinestaticconstexpr

◆ terrainTexFade

float RE::BSLightingShaderMaterialLODLandscape::terrainTexFade

◆ terrainTexOffsetX

float RE::BSLightingShaderMaterialLODLandscape::terrainTexOffsetX

◆ terrainTexOffsetY

float RE::BSLightingShaderMaterialLODLandscape::terrainTexOffsetY

◆ VTABLE

constexpr auto RE::BSLightingShaderMaterialLODLandscape::VTABLE = VTABLE_BSLightingShaderMaterialLODLandscape
inlinestaticconstexpr

The documentation for this class was generated from the following file: