CommonLibVR
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#include <BSShader.h>
Public Member Functions | |
~BSShader () override | |
virtual bool | SetupTechnique (std::uint32_t a_technique)=0 |
virtual void | RestoreTechnique (std::uint32_t a_technique)=0 |
virtual void | SetupMaterial (const BSShaderMaterial *a_material) |
virtual void | RestoreMaterial (const BSShaderMaterial *a_material) |
virtual void | SetupGeometry (BSRenderPass *a_currentPass, std::uint32_t a_flags)=0 |
virtual void | RestoreGeometry (BSRenderPass *a_currentPass, std::uint32_t a_renderFlags)=0 |
virtual void | GetTechniqueName (std::uint32_t a_techniqueID, char *a_buffer, std::uint32_t a_bufferSize) |
virtual void | ReloadShaders (bool a_clear) |
RE::BSRenderPass * | MakeRenderPass (BSShaderProperty *a_property, BSGeometry *a_geometry, uint32_t a_technique, uint8_t a_numLights, BSLight **a_lights) |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Public Member Functions inherited from RE::NiBoneMatrixSetterI | |
virtual | ~NiBoneMatrixSetterI () |
virtual void | Unk_01 (void) |
Public Member Functions inherited from RE::BSReloadShaderI | |
virtual void | ReloadShaders (void *a_stream)=0 |
Public Attributes | |
std::int32_t | shaderType |
BSShaderTechniqueIDMap::MapType< BSGraphics::VertexShader * > | vertexShaders |
BSShaderTechniqueIDMap::MapType< BSGraphics::PixelShader * > | pixelShaders |
const char * | fxpFilename |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSShader |
static constexpr auto | VTABLE = VTABLE_BSShader |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
static constexpr auto | VTABLE = VTABLE_NiRefObject |
Static Public Attributes inherited from RE::NiBoneMatrixSetterI | |
static constexpr auto | RTTI = RTTI_NiBoneMatrixSetterI |
static constexpr auto | VTABLE = VTABLE_NiBoneMatrixSetterI |
Static Public Attributes inherited from RE::BSReloadShaderI | |
static constexpr auto | RTTI = RTTI_BSReloadShaderI |
static constexpr auto | VTABLE = VTABLE_BSReloadShaderI |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
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override |
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virtual |
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inline |
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virtual |
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pure virtual |
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virtual |
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pure virtual |
Implemented in RE::BSUtilityShader.
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pure virtual |
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virtual |
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pure virtual |
Implemented in RE::BSUtilityShader.
const char* RE::BSShader::fxpFilename |
BSShaderTechniqueIDMap::MapType<BSGraphics::PixelShader*> RE::BSShader::pixelShaders |
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inlinestaticconstexpr |
std::int32_t RE::BSShader::shaderType |
BSShaderTechniqueIDMap::MapType<BSGraphics::VertexShader*> RE::BSShader::vertexShaders |
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inlinestaticconstexpr |