#include <BSRenderPass.h>
◆ ClearRenderPass()
| void RE::BSRenderPass::ClearRenderPass |
( |
| ) |
|
|
inline |
◆ accumulationHint
| std::uint8_t RE::BSRenderPass::accumulationHint |
◆ cachePoolId
| std::uint32_t RE::BSRenderPass::cachePoolId |
◆ extraParam
| std::uint8_t RE::BSRenderPass::extraParam |
◆ geometry
◆ LODMode
◆ next
◆ numLights
| std::uint8_t RE::BSRenderPass::numLights |
◆ pad44
| std::uint32_t RE::BSRenderPass::pad44 |
◆ passEnum
| std::uint32_t RE::BSRenderPass::passEnum |
◆ passGroupNext
◆ sceneLights
| BSLight** RE::BSRenderPass::sceneLights |
◆ shader
◆ shaderProperty
◆ unk20
| std::uint16_t RE::BSRenderPass::unk20 |
The documentation for this class was generated from the following file: