#include <BSRenderPass.h>
◆ ClearRenderPass()
void RE::BSRenderPass::ClearRenderPass |
( |
| ) |
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inline |
◆ accumulationHint
std::uint8_t RE::BSRenderPass::accumulationHint |
◆ cachePoolId
std::uint32_t RE::BSRenderPass::cachePoolId |
◆ extraParam
std::uint8_t RE::BSRenderPass::extraParam |
◆ geometry
◆ LODMode
◆ next
◆ numLights
std::uint8_t RE::BSRenderPass::numLights |
◆ pad44
std::uint32_t RE::BSRenderPass::pad44 |
◆ passEnum
std::uint32_t RE::BSRenderPass::passEnum |
◆ passGroupNext
◆ sceneLights
BSLight** RE::BSRenderPass::sceneLights |
◆ shader
◆ shaderProperty
◆ unk20
std::uint16_t RE::BSRenderPass::unk20 |
The documentation for this class was generated from the following file: