CommonLibVR
RE::BSRenderPass Class Reference

#include <BSRenderPass.h>

Classes

struct  LODMode
 

Public Member Functions

void ClearRenderPass ()
 

Public Attributes

BSShadershader
 
BSShaderPropertyshaderProperty
 
BSGeometrygeometry
 
std::uint32_t passEnum
 
std::uint8_t accumulationHint
 
std::uint8_t extraParam
 
LODMode LODMode
 
std::uint8_t numLights
 
std::uint16_t unk20
 
BSRenderPassnext
 
BSRenderPasspassGroupNext
 
BSLight ** sceneLights
 
std::uint32_t cachePoolId
 
std::uint32_t pad44
 

Member Function Documentation

◆ ClearRenderPass()

void RE::BSRenderPass::ClearRenderPass ( )
inline

Member Data Documentation

◆ accumulationHint

std::uint8_t RE::BSRenderPass::accumulationHint

◆ cachePoolId

std::uint32_t RE::BSRenderPass::cachePoolId

◆ extraParam

std::uint8_t RE::BSRenderPass::extraParam

◆ geometry

BSGeometry* RE::BSRenderPass::geometry

◆ LODMode

◆ next

BSRenderPass* RE::BSRenderPass::next

◆ numLights

std::uint8_t RE::BSRenderPass::numLights

◆ pad44

std::uint32_t RE::BSRenderPass::pad44

◆ passEnum

std::uint32_t RE::BSRenderPass::passEnum

◆ passGroupNext

BSRenderPass* RE::BSRenderPass::passGroupNext

◆ sceneLights

BSLight** RE::BSRenderPass::sceneLights

◆ shader

BSShader* RE::BSRenderPass::shader

◆ shaderProperty

BSShaderProperty* RE::BSRenderPass::shaderProperty

◆ unk20

std::uint16_t RE::BSRenderPass::unk20

The documentation for this class was generated from the following file: