CommonLibVR
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#include <BSLight.h>
Classes | |
struct | Data |
struct | ShapeData |
Public Member Functions | |
~BSLight () override | |
virtual bool | SetLight (NiLight *a_light) |
virtual bool | IsShadowLight () |
Public Member Functions inherited from RE::NiRefObject | |
NiRefObject () | |
virtual | ~NiRefObject () |
virtual void | DeleteThis () |
void | IncRefCount () |
void | DecRefCount () |
constexpr std::uint32_t | GetRefCount () const noexcept |
TES_HEAP_REDEFINE_NEW () | |
Public Attributes | |
float | luminance |
float | lodDimmer |
Data | unk018 |
std::uint64_t | unk038 |
std::uint32_t | unk040 |
bool | pointLight |
bool | ambientLight |
bool | dynamic |
bool | portalStrict |
NiPointer< NiLight > | light |
NiPoint3 | worldTranslate |
std::uint32_t | frustrumCull |
std::uint8_t | unk060 |
bool | affectLand |
bool | affectWater |
bool | neverFades |
std::uint32_t | unk064 |
std::uint64_t | unk068 |
std::uint8_t | unk070 [96] |
std::uint8_t | unk0D0 |
std::uint8_t | pad0D1 |
std::uint16_t | pad0D2 |
std::uint32_t | pad0D4 |
BSTArray< void * > | unk0D8 |
BSTArray< void * > | unk0F0 |
BSTArray< void * > | unk108 |
BSPortalGraph * | portalGraph |
BSCullingProcess * | cullingProcess |
NiPointer< NiAVObject > | objectNode |
BSLensFlareRenderData * | lensFlareData |
Public Attributes inherited from RE::NiRefObject | |
volatile std::uint32_t | _refCount { 0 } |
std::uint32_t | _pad0C { 0 } |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSLight |
static constexpr auto | VTABLE = VTABLE_BSLight |
Static Public Attributes inherited from RE::NiRefObject | |
static constexpr auto | RTTI = RTTI_NiRefObject |
static constexpr auto | VTABLE = VTABLE_NiRefObject |
Additional Inherited Members | |
Static Public Member Functions inherited from RE::NiRefObject | |
static volatile std::uint32_t * | GetTotalObjectCount () |
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override |
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virtual |
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virtual |
bool RE::BSLight::affectLand |
bool RE::BSLight::affectWater |
bool RE::BSLight::ambientLight |
BSCullingProcess* RE::BSLight::cullingProcess |
bool RE::BSLight::dynamic |
std::uint32_t RE::BSLight::frustrumCull |
BSLensFlareRenderData* RE::BSLight::lensFlareData |
float RE::BSLight::lodDimmer |
float RE::BSLight::luminance |
bool RE::BSLight::neverFades |
NiPointer<NiAVObject> RE::BSLight::objectNode |
std::uint8_t RE::BSLight::pad0D1 |
std::uint16_t RE::BSLight::pad0D2 |
std::uint32_t RE::BSLight::pad0D4 |
bool RE::BSLight::pointLight |
BSPortalGraph* RE::BSLight::portalGraph |
bool RE::BSLight::portalStrict |
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inlinestaticconstexpr |
Data RE::BSLight::unk018 |
std::uint64_t RE::BSLight::unk038 |
std::uint32_t RE::BSLight::unk040 |
std::uint8_t RE::BSLight::unk060 |
std::uint32_t RE::BSLight::unk064 |
std::uint64_t RE::BSLight::unk068 |
std::uint8_t RE::BSLight::unk070[96] |
std::uint8_t RE::BSLight::unk0D0 |
BSTArray<void*> RE::BSLight::unk0D8 |
BSTArray<void*> RE::BSLight::unk0F0 |
BSTArray<void*> RE::BSLight::unk108 |
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inlinestaticconstexpr |
NiPoint3 RE::BSLight::worldTranslate |