CommonLibVR
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#include <BGSSaveLoadGame.h>
Public Types | |
enum class | Flags { kGlobalAllowChanges = 1 << 0 , kLoading = 1 << 1 , kSaving = 1 << 2 , kInitingForms = 1 << 3 , kDeferInitForms = 1 << 4 , kPositioningPlayer = 1 << 5 , kPlayerLocationInvalid = 1 << 6 } |
Public Member Functions | |
bool | GetChange (TESForm *a_form, std::uint32_t a_changes) |
Static Public Member Functions | |
static BGSSaveLoadGame * | GetSingleton () |
Public Attributes | |
BSTArray< TESFile * > | pluginList |
BSTArray< void * > | unk18 |
BGSSaveLoadFormIDMap | worldspaceFormIDMap |
BSTHashMap< FormID, ActorHandle > | unk98 |
BGSSaveLoadReferencesMap | unkC8 |
BSTHashMap< FormID, FormID > | unk158 |
BGSConstructFormsInAllFilesMap | reconstructFormsMap |
BGSSaveLoadQueuedSubBufferMap | queuedSubBuffersMap |
BGSSaveLoadFormIDMap | formIDMap |
BSTArray< void * > | saveLoadHistory |
BSTArray< void * > | unk318 |
BGSSaveLoadChangesMap * | saveLoadChanges |
std::uint64_t | unk338 |
stl::enumeration< Flags, std::uint32_t > | flags |
std::uint8_t | currentMinorVersion |
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strong |
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inline |
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inlinestatic |
std::uint8_t RE::BGSSaveLoadGame::currentMinorVersion |
stl::enumeration<Flags, std::uint32_t> RE::BGSSaveLoadGame::flags |
BGSSaveLoadFormIDMap RE::BGSSaveLoadGame::formIDMap |
BGSSaveLoadQueuedSubBufferMap RE::BGSSaveLoadGame::queuedSubBuffersMap |
BGSConstructFormsInAllFilesMap RE::BGSSaveLoadGame::reconstructFormsMap |
BGSSaveLoadChangesMap* RE::BGSSaveLoadGame::saveLoadChanges |
BSTArray<void*> RE::BGSSaveLoadGame::saveLoadHistory |
BSTHashMap<FormID, FormID> RE::BGSSaveLoadGame::unk158 |
BSTArray<void*> RE::BGSSaveLoadGame::unk18 |
BSTArray<void*> RE::BGSSaveLoadGame::unk318 |
std::uint64_t RE::BGSSaveLoadGame::unk338 |
BSTHashMap<FormID, ActorHandle> RE::BGSSaveLoadGame::unk98 |
BGSSaveLoadReferencesMap RE::BGSSaveLoadGame::unkC8 |
BGSSaveLoadFormIDMap RE::BGSSaveLoadGame::worldspaceFormIDMap |