CommonLibVR
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#include <BGSSaveLoadGame.h>
Public Attributes | |
BSTHashMap< FormID, FormID > | unk00 |
BSTHashMap< FormID, BSTArray< FormID > > | unk30 |
BSTHashMap< FormID, BGSCellFormIDArrayMap * > | unk60 |
BSTHashMap<FormID, FormID> RE::BGSSaveLoadReferencesMap::unk00 |
BSTHashMap<FormID, BSTArray<FormID> > RE::BGSSaveLoadReferencesMap::unk30 |
BSTHashMap<FormID, BGSCellFormIDArrayMap*> RE::BGSSaveLoadReferencesMap::unk60 |