#include <CombatManager.h>
◆ GetSingleton()
◆ combatCount
std::uint32_t RE::CombatManager::combatCount |
◆ combatGroups
◆ combatThreatMap
◆ groupCount
std::uint32_t RE::CombatManager::groupCount |
◆ localActorTargetingMap
◆ lock
◆ musicStartedTimeStamp
◆ musicStopTimer
AITimer RE::CombatManager::musicStopTimer |
◆ musicUpdateTimer
AITimer RE::CombatManager::musicUpdateTimer |
◆ unk30
std::uint64_t RE::CombatManager::unk30 |
◆ unk38
std::uint64_t RE::CombatManager::unk38 |
◆ unk40
std::uint64_t RE::CombatManager::unk40 |
◆ unk64
std::uint32_t RE::CombatManager::unk64 |
The documentation for this class was generated from the following file: