#include <CombatGroup.h>
◆ allyKilledTimer
| AITimer RE::CombatGroup::allyKilledTimer |
◆ avoidThreathTimer
| AITimer RE::CombatGroup::avoidThreathTimer |
◆ detectionDialogueTimers
| AITimer RE::CombatGroup::detectionDialogueTimers[11] |
◆ detectionListener
◆ fightCount
| std::uint32_t RE::CombatGroup::fightCount |
◆ fleeCount
| std::uint32_t RE::CombatGroup::fleeCount |
◆ gridMap
| BSPathingLOSGridMap* RE::CombatGroup::gridMap |
◆ groupID
| std::uint32_t RE::CombatGroup::groupID |
◆ groupIndex
| std::uint32_t RE::CombatGroup::groupIndex |
◆ initializedMemberCount
| std::uint32_t RE::CombatGroup::initializedMemberCount |
◆ lock
◆ members
◆ musicState
| std::uint8_t RE::CombatGroup::musicState |
◆ musicThreatRatioTimer
| AITimer RE::CombatGroup::musicThreatRatioTimer |
◆ pad11C
| std::uint32_t RE::CombatGroup::pad11C |
◆ padDC
| std::uint32_t RE::CombatGroup::padDC |
◆ searchAreaUpdateTimer
| AITimer RE::CombatGroup::searchAreaUpdateTimer |
◆ searchDoors
◆ searchLocations
◆ searchRadius
| float RE::CombatGroup::searchRadius |
◆ searchStartedTimeStamp
◆ searchState
| std::uint32_t RE::CombatGroup::searchState |
◆ searchTargetLoc
◆ searchUpdateTimer
| AITimer RE::CombatGroup::searchUpdateTimer |
◆ targets
◆ targetToSearchFor
◆ unk15D
| std::uint8_t RE::CombatGroup::unk15D |
◆ unk15E
| std::uint8_t RE::CombatGroup::unk15E |
◆ unk15F
| std::uint8_t RE::CombatGroup::unk15F |
◆ unk50
◆ unkC0
◆ unkC8
| float RE::CombatGroup::unkC8 |
◆ unkCC
| float RE::CombatGroup::unkCC |
◆ unkD0
| float RE::CombatGroup::unkD0 |
◆ unkD4
| float RE::CombatGroup::unkD4 |
◆ updateTimer
| AITimer RE::CombatGroup::updateTimer |
The documentation for this class was generated from the following file: