|
| | ~BSTerrainEffect () override |
| |
| bool | Update (float a_arg1) override |
| |
| bool | GetManagerHandlesSaveLoad () const override |
| |
| TEMP_EFFECT_TYPE | GetType () const override |
| |
| void | SaveGame (BGSSaveGameBuffer *a_buf) override |
| |
| void | LoadGame (BGSLoadGameBuffer *a_buf) override |
| |
| virtual bool | SetupTerrainEffect (const char *a_modelName, ObjectRefHandle &a_handle, std::uint32_t a_collisionFilter) |
| |
| BSEventNotifyControl | ProcessEvent (const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override |
| |
| | ~BSTempEffect () override |
| |
| const NiRTTI * | GetRTTI () const override |
| |
| NiNode * | AsNode () override |
| |
| NiSwitchNode * | AsSwitchNode () override |
| |
| BSFadeNode * | AsFadeNode () override |
| |
| BSMultiBoundNode * | AsMultiBoundNode () override |
| |
| BSGeometry * | AsGeometry () override |
| |
| NiTriStrips * | AsTriStrips () override |
| |
| BSTriShape * | AsTriShape () override |
| |
| BSSegmentedTriShape * | AsSegmentedTriShape () override |
| |
| BSSubIndexTriShape * | AsSubIndexTriShape () override |
| |
| BSDynamicTriShape * | AsDynamicTriShape () override |
| |
| NiGeometry * | AsNiGeometry () override |
| |
| NiTriBasedGeom * | AsNiTriBasedGeom () override |
| |
| NiTriShape * | AsNiTriShape () override |
| |
| NiParticles * | AsParticlesGeom () override |
| |
| BSLines * | AsLinesGeom () override |
| |
| bhkNiCollisionObject * | AsBhkNiCollisionObject () override |
| |
| bhkBlendCollisionObject * | AsBhkBlendCollisionObject () override |
| |
| bhkAttachmentCollisionObject * | AsBhkAttachmentCollisionObject () override |
| |
| bhkRigidBody * | AsBhkRigidBody () override |
| |
| bhkLimitedHingeConstraint * | AsBhkLimitedHingeConstraint () override |
| |
| virtual void | Initialize () |
| |
| virtual void | Attach () |
| |
| virtual void | Detach () |
| |
| virtual NiAVObject * | Get3D () const |
| |
| virtual bool | GetClearWhenCellIsUnloaded () const |
| |
| virtual void | FinishLoadGame (BGSLoadGameBuffer *a_buf) |
| |
| virtual bool | IsInterfaceEffect () const |
| |
| virtual void | SetInterfaceEffect (bool a_set) |
| |
| virtual bool | GetStackable () const |
| |
| virtual bool | GetStackableMatch (BSTempEffect *a_effect) const |
| |
| virtual void | Push () |
| |
| virtual void | Pop () |
| |
| template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
| T * | As () noexcept |
| |
| template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>> |
| const T * | As () const noexcept |
| |
| | ~NiObject () override=default |
| |
| virtual NiObject * | CreateClone (NiCloningProcess &a_cloning) |
| |
| virtual void | LoadBinary (NiStream &a_stream) |
| |
| virtual void | LinkObject (NiStream &a_stream) |
| |
| virtual bool | RegisterStreamables (NiStream &a_stream) |
| |
| virtual void | SaveBinary (NiStream &a_stream) |
| |
| virtual bool | IsEqual (NiObject *a_object) |
| |
| virtual void | ProcessClone (NiCloningProcess &a_cloning) |
| |
| virtual void | PostLinkObject (NiStream &a_stream) |
| |
| virtual bool | StreamCanSkip () |
| |
| virtual const NiRTTI * | GetStreamableRTTI () const |
| |
| virtual std::uint32_t | GetBlockAllocationSize () const |
| |
| virtual NiObjectGroup * | GetGroup () const |
| |
| virtual void | SetGroup (NiObjectGroup *a_group) |
| |
| virtual NiControllerManager * | AsNiControllerManager () |
| |
| void | CreateDeepCopy (NiPointer< NiObject > &a_object) |
| |
| | NiRefObject () |
| |
| virtual | ~NiRefObject () |
| |
| virtual void | DeleteThis () |
| |
| void | IncRefCount () |
| |
| void | DecRefCount () |
| |
| constexpr std::uint32_t | GetRefCount () const noexcept |
| |
| | TES_HEAP_REDEFINE_NEW () |
| |
| virtual | ~BSTEventSink ()=default |
| |