CommonLibVR
RE::BSTerrainEffect Class Reference

#include <BSTerrainEffect.h>

Inheritance diagram for RE::BSTerrainEffect:
RE::BSTempEffect RE::BSTEventSink< PositionPlayerEvent > RE::NiObject RE::NiRefObject

Classes

struct  BoneAdjustment
 

Public Member Functions

 ~BSTerrainEffect () override
 
bool Update (float a_arg1) override
 
bool GetManagerHandlesSaveLoad () const override
 
TEMP_EFFECT_TYPE GetType () const override
 
void SaveGame (BGSSaveGameBuffer *a_buf) override
 
void LoadGame (BGSLoadGameBuffer *a_buf) override
 
virtual bool SetupTerrainEffect (const char *a_modelName, ObjectRefHandle &a_handle, std::uint32_t a_collisionFilter)
 
BSEventNotifyControl ProcessEvent (const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
 
- Public Member Functions inherited from RE::BSTempEffect
 ~BSTempEffect () override
 
const NiRTTIGetRTTI () const override
 
NiNodeAsNode () override
 
NiSwitchNode * AsSwitchNode () override
 
BSFadeNodeAsFadeNode () override
 
BSMultiBoundNodeAsMultiBoundNode () override
 
BSGeometryAsGeometry () override
 
NiTriStrips * AsTriStrips () override
 
BSTriShapeAsTriShape () override
 
BSSegmentedTriShape * AsSegmentedTriShape () override
 
BSSubIndexTriShape * AsSubIndexTriShape () override
 
BSDynamicTriShapeAsDynamicTriShape () override
 
NiGeometryAsNiGeometry () override
 
NiTriBasedGeom * AsNiTriBasedGeom () override
 
NiTriShapeAsNiTriShape () override
 
NiParticlesAsParticlesGeom () override
 
BSLines * AsLinesGeom () override
 
bhkNiCollisionObjectAsBhkNiCollisionObject () override
 
bhkBlendCollisionObject * AsBhkBlendCollisionObject () override
 
bhkAttachmentCollisionObject * AsBhkAttachmentCollisionObject () override
 
bhkRigidBodyAsBhkRigidBody () override
 
bhkLimitedHingeConstraint * AsBhkLimitedHingeConstraint () override
 
virtual void Initialize ()
 
virtual void Attach ()
 
virtual void Detach ()
 
virtual NiAVObjectGet3D () const
 
virtual bool GetClearWhenCellIsUnloaded () const
 
virtual void FinishLoadGame (BGSLoadGameBuffer *a_buf)
 
virtual bool IsInterfaceEffect () const
 
virtual void SetInterfaceEffect (bool a_set)
 
virtual bool GetStackable () const
 
virtual bool GetStackableMatch (BSTempEffect *a_effect) const
 
virtual void Push ()
 
virtual void Pop ()
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
T * As () noexcept
 
template<class T , class = std::enable_if_t< std::negation_v< std::disjunction< std::is_pointer<T>, std::is_reference<T>, std::is_const<T>, std::is_volatile<T>>>>>
const T * As () const noexcept
 
- Public Member Functions inherited from RE::NiObject
 ~NiObject () override=default
 
virtual NiObjectCreateClone ([[maybe_unused]] NiCloningProcess &a_cloning)
 
virtual void LoadBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual void LinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool RegisterStreamables (NiStream &a_stream)
 
virtual void SaveBinary ([[maybe_unused]] NiStream &a_stream)
 
virtual bool IsEqual (NiObject *a_object)
 
virtual void ProcessClone (NiCloningProcess &a_cloning)
 
virtual void PostLinkObject ([[maybe_unused]] NiStream &a_stream)
 
virtual bool StreamCanSkip ()
 
virtual const NiRTTIGetStreamableRTTI () const
 
virtual std::uint32_t GetBlockAllocationSize () const
 
virtual NiObjectGroupGetGroup () const
 
virtual void SetGroup ([[maybe_unused]] NiObjectGroup *a_group)
 
virtual NiControllerManagerAsNiControllerManager ()
 
void CreateDeepCopy (NiPointer< NiObject > &a_object)
 
- Public Member Functions inherited from RE::NiRefObject
 NiRefObject ()
 
virtual ~NiRefObject ()
 
virtual void DeleteThis ()
 
void IncRefCount ()
 
void DecRefCount ()
 
constexpr std::uint32_t GetRefCount () const noexcept
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::BSTEventSink< PositionPlayerEvent >
virtual ~BSTEventSink ()=default
 

Public Attributes

NiQuaternion orientation
 
NiPoint3 location
 
std::uint32_t pad54
 
BSTArray< BoneAdjustmentterrainAdjustments
 
BSTArray< BoneAdjustmentdynamicAdjustments
 
NiPointer< NiAVObjectmodel
 
BSResource::ID modelID
 
ObjectRefHandle target
 
NiPointer< bhkWorldphysicsWorld
 
std::uint32_t collisionFilter
 
std::uint32_t padAC
 
NiPointer< NiAVObjectfollowNode
 
- Public Attributes inherited from RE::BSTempEffect
float lifetime
 
std::uint32_t pad14
 
TESObjectCELLcell
 
float age
 
bool initialized
 
std::uint8_t pad25
 
std::uint16_t pad26
 
std::uint32_t effectID
 
std::uint32_t pad2C
 
- Public Attributes inherited from RE::NiRefObject
volatile std::uint32_t _refCount { 0 }
 
std::uint32_t _pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_BSTerrainEffect
 
static constexpr auto VTABLE = VTABLE_BSTerrainEffect
 
static constexpr auto TYPE = TEMP_EFFECT_TYPE::kTerrain
 
- Static Public Attributes inherited from RE::BSTempEffect
static constexpr auto RTTI = RTTI_BSTempEffect
 
static constexpr auto Ni_RTTI = NiRTTI_BSTempEffect
 
static constexpr auto VTABLE = VTABLE_BSTempEffect
 
static constexpr auto TYPE = TEMP_EFFECT_TYPE::kDefault
 
- Static Public Attributes inherited from RE::NiObject
static constexpr auto RTTI = RTTI_NiObject
 
static constexpr auto Ni_RTTI = NiRTTI_NiObject
 
static constexpr auto VTABLE = VTABLE_NiObject
 
- Static Public Attributes inherited from RE::NiRefObject
static constexpr auto RTTI = RTTI_NiRefObject
 
static constexpr auto VTABLE = VTABLE_NiRefObject
 

Additional Inherited Members

- Static Public Member Functions inherited from RE::NiRefObject
static volatile std::uint32_t * GetTotalObjectCount ()
 

Constructor & Destructor Documentation

◆ ~BSTerrainEffect()

RE::BSTerrainEffect::~BSTerrainEffect ( )
override

Member Function Documentation

◆ GetManagerHandlesSaveLoad()

bool RE::BSTerrainEffect::GetManagerHandlesSaveLoad ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ GetType()

TEMP_EFFECT_TYPE RE::BSTerrainEffect::GetType ( ) const
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ LoadGame()

void RE::BSTerrainEffect::LoadGame ( BGSLoadGameBuffer a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ ProcessEvent()

BSEventNotifyControl RE::BSTerrainEffect::ProcessEvent ( const PositionPlayerEvent a_event,
BSTEventSource< PositionPlayerEvent > *  a_eventSource 
)
overridevirtual

◆ SaveGame()

void RE::BSTerrainEffect::SaveGame ( BGSSaveGameBuffer a_buf)
overridevirtual

Reimplemented from RE::BSTempEffect.

◆ SetupTerrainEffect()

virtual bool RE::BSTerrainEffect::SetupTerrainEffect ( const char *  a_modelName,
ObjectRefHandle a_handle,
std::uint32_t  a_collisionFilter 
)
virtual

◆ Update()

bool RE::BSTerrainEffect::Update ( float  a_arg1)
overridevirtual

Reimplemented from RE::BSTempEffect.

Member Data Documentation

◆ collisionFilter

std::uint32_t RE::BSTerrainEffect::collisionFilter

◆ dynamicAdjustments

BSTArray<BoneAdjustment> RE::BSTerrainEffect::dynamicAdjustments

◆ followNode

NiPointer<NiAVObject> RE::BSTerrainEffect::followNode

◆ location

NiPoint3 RE::BSTerrainEffect::location

◆ model

NiPointer<NiAVObject> RE::BSTerrainEffect::model

◆ modelID

BSResource::ID RE::BSTerrainEffect::modelID

◆ orientation

NiQuaternion RE::BSTerrainEffect::orientation

◆ pad54

std::uint32_t RE::BSTerrainEffect::pad54

◆ padAC

std::uint32_t RE::BSTerrainEffect::padAC

◆ physicsWorld

NiPointer<bhkWorld> RE::BSTerrainEffect::physicsWorld

◆ RTTI

constexpr auto RE::BSTerrainEffect::RTTI = RTTI_BSTerrainEffect
inlinestaticconstexpr

◆ target

ObjectRefHandle RE::BSTerrainEffect::target

◆ terrainAdjustments

BSTArray<BoneAdjustment> RE::BSTerrainEffect::terrainAdjustments

◆ TYPE

constexpr auto RE::BSTerrainEffect::TYPE = TEMP_EFFECT_TYPE::kTerrain
inlinestaticconstexpr

◆ VTABLE

constexpr auto RE::BSTerrainEffect::VTABLE = VTABLE_BSTerrainEffect
inlinestaticconstexpr

The documentation for this class was generated from the following file: