#include <BGSSceneActionDialogue.h>
◆ ~BGSSceneActionDialogue()
RE::BGSSceneActionDialogue::~BGSSceneActionDialogue |
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override |
◆ FacesTarget()
bool RE::BGSSceneActionDialogue::FacesTarget |
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const |
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overridevirtual |
◆ GetEmotionType()
EmotionType RE::BGSSceneActionDialogue::GetEmotionType |
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const |
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overridevirtual |
◆ GetEmotionValue()
std::uint32_t RE::BGSSceneActionDialogue::GetEmotionValue |
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const |
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overridevirtual |
◆ GetType()
Type RE::BGSSceneActionDialogue::GetType |
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const |
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overridevirtual |
◆ LoadBuffer()
void RE::BGSSceneActionDialogue::LoadBuffer |
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void * |
a_arg1, |
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BGSLoadGameBuffer * |
a_buf |
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overridevirtual |
◆ LoadSceneAction()
bool RE::BGSSceneActionDialogue::LoadSceneAction |
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TESFile * |
a_mod | ) |
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overridevirtual |
◆ Loops()
bool RE::BGSSceneActionDialogue::Loops |
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const |
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overridevirtual |
◆ Unk_02()
void RE::BGSSceneActionDialogue::Unk_02 |
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void |
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overridevirtual |
◆ Unk_03()
void RE::BGSSceneActionDialogue::Unk_03 |
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void |
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overridevirtual |
◆ Unk_0A()
void RE::BGSSceneActionDialogue::Unk_0A |
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void |
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overridevirtual |
◆ Unk_0B()
void RE::BGSSceneActionDialogue::Unk_0B |
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void |
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overridevirtual |
◆ Unk_0C()
void RE::BGSSceneActionDialogue::Unk_0C |
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void |
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overridevirtual |
◆ Unk_10()
void RE::BGSSceneActionDialogue::Unk_10 |
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void |
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overridevirtual |
◆ Unk_11()
void RE::BGSSceneActionDialogue::Unk_11 |
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void |
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overridevirtual |
◆ Unk_13()
void RE::BGSSceneActionDialogue::Unk_13 |
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void |
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overridevirtual |
◆ emotionType
◆ emotionValue
std::uint32_t RE::BGSSceneActionDialogue::emotionValue |
◆ headtrackActorID
std::int32_t RE::BGSSceneActionDialogue::headtrackActorID |
◆ loopingMax
float RE::BGSSceneActionDialogue::loopingMax |
◆ loopingMin
float RE::BGSSceneActionDialogue::loopingMin |
◆ RTTI
◆ topic
TESTopic* RE::BGSSceneActionDialogue::topic |
◆ TYPE
◆ unk34
std::uint32_t RE::BGSSceneActionDialogue::unk34 |
◆ VTABLE
The documentation for this class was generated from the following file: