CommonLibVR
RE::SprintHandler Struct Reference

#include <SprintHandler.h>

Inheritance diagram for RE::SprintHandler:
RE::HeldStateHandler RE::PlayerInputHandler

Public Member Functions

 ~SprintHandler () override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_data) override
 
- Public Member Functions inherited from RE::HeldStateHandler
 ~HeldStateHandler () override=default
 
virtual void UpdateHeldStateActive (const ButtonEvent *a_event)
 
virtual void SetHeldStateActive (bool a_flag)
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()=default
 
virtual void ProcessThumbstick ([[maybe_unused]] ThumbstickEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
virtual void ProcessMouseMove ([[maybe_unused]] MouseMoveEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
virtual void ProcessButton ([[maybe_unused]] ButtonEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Static Public Attributes

static constexpr auto RTTI = RTTI_SprintHandler
 
static constexpr auto VTABLE = VTABLE_SprintHandler
 
- Static Public Attributes inherited from RE::HeldStateHandler
static constexpr auto RTTI = RTTI_HeldStateHandler
 
static constexpr auto VTABLE = VTABLE_HeldStateHandler
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 
static constexpr auto VTABLE = VTABLE_PlayerInputHandler
 

Additional Inherited Members

- Public Attributes inherited from RE::HeldStateHandler
bool heldStateActive { false }
 
bool triggerReleaseEvent { false }
 
std::uint16_t pad12 { 0 }
 
std::uint32_t pad14 { 0 }
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09 { 0 }
 
std::uint16_t pad0A { 0 }
 
std::uint32_t pad0C { 0 }
 

Constructor & Destructor Documentation

◆ ~SprintHandler()

RE::SprintHandler::~SprintHandler ( )
override

Member Function Documentation

◆ CanProcess()

bool RE::SprintHandler::CanProcess ( InputEvent a_event)
overridevirtual

◆ ProcessButton()

void RE::SprintHandler::ProcessButton ( ButtonEvent a_event,
PlayerControlsData a_data 
)
override

Member Data Documentation

◆ RTTI

constexpr auto RE::SprintHandler::RTTI = RTTI_SprintHandler
inlinestaticconstexpr

◆ VTABLE

constexpr auto RE::SprintHandler::VTABLE = VTABLE_SprintHandler
inlinestaticconstexpr

The documentation for this struct was generated from the following file: