CommonLibVR
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#include <LevelIncrease.h>
Public Attributes | |
PlayerCharacter * | player |
std::uint16_t | newLevel |
std::uint16_t | pad0A |
std::uint32_t | pad0C |
std::uint16_t RE::LevelIncrease::Event::newLevel |
std::uint16_t RE::LevelIncrease::Event::pad0A |
std::uint32_t RE::LevelIncrease::Event::pad0C |
PlayerCharacter* RE::LevelIncrease::Event::player |