#include <TESObjectCELL.h>
◆ activatingRefs
◆ cell3D
◆ criticalQueuedRefCount
volatile std::int32_t RE::LOADED_CELL_DATA::criticalQueuedRefCount |
|
mutable |
◆ decalRefs
◆ decalsQueued
bool RE::LOADED_CELL_DATA::decalsQueued |
◆ emittanceLightRefMap
◆ emittanceSourceRefMap
◆ encounterZone
◆ flickeringLights
◆ lightMarkerNode
◆ multiBoundNode
◆ multiboundRefMap
◆ portalGraph
◆ queuedDistantRefCount
volatile std::int32_t RE::LOADED_CELL_DATA::queuedDistantRefCount |
|
mutable |
◆ queuedRefCount
volatile std::int32_t RE::LOADED_CELL_DATA::queuedRefCount |
|
mutable |
◆ refMultiboundMap
◆ refsFullyLoaded
bool RE::LOADED_CELL_DATA::refsFullyLoaded |
◆ skyActors
◆ soundMarkerNode
◆ unk028
std::uint64_t RE::LOADED_CELL_DATA::unk028 |
◆ unk030
std::uint64_t RE::LOADED_CELL_DATA::unk030 |
◆ unk038
std::uint64_t RE::LOADED_CELL_DATA::unk038 |
◆ unk040
◆ unk100
◆ unk110
std::uint64_t RE::LOADED_CELL_DATA::unk110 |
◆ unk118
BSTArray<void*> RE::LOADED_CELL_DATA::unk118 |
◆ unk178
std::int32_t RE::LOADED_CELL_DATA::unk178 |
The documentation for this struct was generated from the following file: