#include <HighProcessData.h>
◆ attachedLight
◆ baseProjectile
◆ enabled
| bool RE::HighProcessData::MuzzleFlash::enabled |
◆ enableTimer
| float RE::HighProcessData::MuzzleFlash::enableTimer |
◆ mpsEnabled
| bool RE::HighProcessData::MuzzleFlash::mpsEnabled |
◆ muzzleFlashDuration
| float RE::HighProcessData::MuzzleFlash::muzzleFlashDuration |
◆ projectile3D
◆ projectileNode
◆ shooterHandle
| ActorHandle RE::HighProcessData::MuzzleFlash::shooterHandle |
◆ unk03
| bool RE::HighProcessData::MuzzleFlash::unk03 |
◆ unk0C
| std::uint32_t RE::HighProcessData::MuzzleFlash::unk0C |
◆ unk3C
| std::uint32_t RE::HighProcessData::MuzzleFlash::unk3C |
◆ updateLight
| bool RE::HighProcessData::MuzzleFlash::updateLight |
◆ weaponSource
The documentation for this struct was generated from the following file: