#include <HighProcessData.h>
◆ attachedLight
◆ baseProjectile
◆ enabled
bool RE::HighProcessData::MuzzleFlash::enabled |
◆ enableTimer
float RE::HighProcessData::MuzzleFlash::enableTimer |
◆ mpsEnabled
bool RE::HighProcessData::MuzzleFlash::mpsEnabled |
◆ muzzleFlashDuration
float RE::HighProcessData::MuzzleFlash::muzzleFlashDuration |
◆ projectile3D
◆ projectileNode
◆ shooterHandle
ActorHandle RE::HighProcessData::MuzzleFlash::shooterHandle |
◆ unk03
bool RE::HighProcessData::MuzzleFlash::unk03 |
◆ unk0C
std::uint32_t RE::HighProcessData::MuzzleFlash::unk0C |
◆ unk3C
std::uint32_t RE::HighProcessData::MuzzleFlash::unk3C |
◆ updateLight
bool RE::HighProcessData::MuzzleFlash::updateLight |
◆ weaponSource
The documentation for this struct was generated from the following file: