#include <BSMaterialObject.h>
◆ Flag
◆ falloffBias
float RE::BSMaterialObject::DIRECTIONAL_DATA::falloffBias |
◆ falloffScale
float RE::BSMaterialObject::DIRECTIONAL_DATA::falloffScale |
◆ flags
◆ materialUVScale
float RE::BSMaterialObject::DIRECTIONAL_DATA::materialUVScale |
◆ noiseUVScale
float RE::BSMaterialObject::DIRECTIONAL_DATA::noiseUVScale |
◆ normalDampener
float RE::BSMaterialObject::DIRECTIONAL_DATA::normalDampener |
◆ ProjectionDir
NiPoint3 RE::BSMaterialObject::DIRECTIONAL_DATA::ProjectionDir |
◆ singlePass
std::int32_t RE::BSMaterialObject::DIRECTIONAL_DATA::singlePass |
◆ singlePassColor
NiColor RE::BSMaterialObject::DIRECTIONAL_DATA::singlePassColor |
◆ unk2C
std::uint32_t RE::BSMaterialObject::DIRECTIONAL_DATA::unk2C |
The documentation for this struct was generated from the following file: