#include <Renderer.h>
◆ actualRefreshRate
◆ borderlessDisplay
bool RE::BSGraphics::RendererData::borderlessDisplay |
◆ className
const char* RE::BSGraphics::RendererData::className |
◆ clearColor
float RE::BSGraphics::RendererData::clearColor[4] |
◆ clearStencil
std::uint8_t RE::BSGraphics::RendererData::clearStencil |
◆ context
REX::W32::ID3D11DeviceContext* RE::BSGraphics::RendererData::context |
◆ cubemapRenderTargets
◆ depthStencils
DepthStencilData RE::BSGraphics::RendererData::depthStencils[RENDER_TARGET_DEPTHSTENCIL::kTOTAL] |
◆ desiredRefreshRate
◆ forwarder
REX::W32::ID3D11Device* RE::BSGraphics::RendererData::forwarder |
◆ fullScreen
bool RE::BSGraphics::RendererData::fullScreen |
◆ hInstance
◆ instantiated
bool RE::BSGraphics::RendererData::instantiated |
◆ isNotWindowed
std::uint32_t RE::BSGraphics::RendererData::isNotWindowed |
◆ lock
◆ newHeight
std::uint32_t RE::BSGraphics::RendererData::newHeight |
◆ newWidth
std::uint32_t RE::BSGraphics::RendererData::newWidth |
◆ presentInterval
std::uint32_t RE::BSGraphics::RendererData::presentInterval |
◆ readOnlyDepth
bool RE::BSGraphics::RendererData::readOnlyDepth |
◆ renderTargets
RenderTargetData RE::BSGraphics::RendererData::renderTargets[RENDER_TARGET::kTOTAL] |
◆ renderWindows
◆ requestedWindowSizeChange
bool RE::BSGraphics::RendererData::requestedWindowSizeChange |
◆ scaleMode
◆ scanlineOrdering
◆ texture3DRenderTargets
Texture3DTargetData RE::BSGraphics::RendererData::texture3DRenderTargets[RENDER_TARGET_3D::kTOTAL] |
◆ uiAdapter
std::uint32_t RE::BSGraphics::RendererData::uiAdapter |
The documentation for this struct was generated from the following file: