CommonLibVR
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#include <D3D11.h>
union { ... } |
D3D11_BUFFER_UAV REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::buffer |
DXGI_FORMAT REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::format |
D3D11_TEX1D_UAV REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::texture1D |
D3D11_TEX1D_ARRAY_UAV REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::texture1DArray |
D3D11_TEX2D_UAV REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::texture2D |
D3D11_TEX2D_ARRAY_UAV REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::texture2DArray |
D3D11_TEX3D_UAV REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::texture3D |
D3D11_UAV_DIMENSION REX::W32::D3D11_UNORDERED_ACCESS_VIEW_DESC::viewDimension |