CommonLibVR
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#include <D3D11_3.h>
union { ... } |
D3D11_BUFFER_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::buffer |
D3D11_BUFFEREX_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::bufferEx |
DXGI_FORMAT REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::format |
D3D11_TEX1D_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture1D |
D3D11_TEX1D_ARRAY_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture1DArray |
D3D11_TEX2D_SRV1 REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2D |
D3D11_TEX2D_ARRAY_SRV1 REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2DArray |
D3D11_TEX2DMS_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2DMS |
D3D11_TEX2DMS_ARRAY_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2DMSArray |
D3D11_TEX3D_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture3D |
D3D11_TEXCUBE_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::textureCube |
D3D11_TEXCUBE_ARRAY_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::textureCubeArray |
D3D11_SRV_DIMENSION REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::viewDimension |