| 
    CommonLibVR
    
   | 
 
#include <D3D11_3.h>
| union { ... } REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1 | 
| D3D11_BUFFER_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::buffer | 
| D3D11_BUFFEREX_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::bufferEx | 
| DXGI_FORMAT REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::format | 
| D3D11_TEX1D_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture1D | 
| D3D11_TEX1D_ARRAY_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture1DArray | 
| D3D11_TEX2D_SRV1 REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2D | 
| D3D11_TEX2D_ARRAY_SRV1 REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2DArray | 
| D3D11_TEX2DMS_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2DMS | 
| D3D11_TEX2DMS_ARRAY_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture2DMSArray | 
| D3D11_TEX3D_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::texture3D | 
| D3D11_TEXCUBE_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::textureCube | 
| D3D11_TEXCUBE_ARRAY_SRV REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::textureCubeArray | 
| D3D11_SRV_DIMENSION REX::W32::D3D11_SHADER_RESOURCE_VIEW_DESC1::viewDimension |