Here is a list of all functions with links to the classes they belong to:
- f -
- FacesTarget() : RE::BGSSceneAction, RE::BGSSceneActionDialogue
- FadeInPlay() : RE::BSSoundHandle
- FadeOutAndRelease() : RE::BSSoundHandle
- FileExists() : RE::BSScaleformManager
- FileIsGood() : RE::BSScript::IStore, RE::SkyrimScript::Store
- filename() : REL::Module
- FILETIME() : REX::W32::FILETIME
- FillStyleBitmap() : RE::GRenderer
- FillStyleColor() : RE::GRenderer
- FillStyleDisable() : RE::GRenderer
- FillStyleGouraud() : RE::GRenderer
- find() : RE::BSTScatterTable< Hash, KeyEqual, Traits, Allocator >
- Find() : RE::GHash< C, U, HashF, Allocator, HashNode, Entry, Container >, RE::GHashSetBase< C, HashF, AltHashF, Allocator, Entry >
- find() : RE::NiTMapBase< Allocator, Key, T >
- find_next_column_end() : io::double_quote_escape< sep, quote >, io::no_quote_escape< sep >
- FindAlt() : RE::GHash< C, U, HashF, Allocator, HashNode, Entry, Container >, RE::GHashSetBase< C, HashF, AltHashF, Allocator, Entry >
- FindBoundObject() : RE::BSScript::Internal::VirtualMachine, RE::BSScript::IVirtualMachine
- FindCharWithFlags() : RE::GFxWWHelper
- FindInFileFast() : RE::BGSLocation, RE::TESForm, RE::TESNPC, RE::TESObjectCELL, RE::TESWorldSpace
- FindNextNonWhiteSpace() : RE::GFxWWHelper
- FindPickTarget() : RE::MagicCaster
- FindPrevNonWhiteSpace() : RE::GFxWWHelper
- FindReferenceFor3D() : RE::TESObjectREFR
- FindTargets() : RE::Explosion, RE::MagicCaster
- FindTouchTarget() : RE::MagicCaster
- FindWordWrapPos() : RE::GFxWWHelper
- Finish() : RE::AccumulatingValueModifierEffect, RE::ActiveEffect, RE::BoundItemEffect, RE::CommandEffect, RE::DarknessEffect, RE::DisguiseEffect, RE::EnhanceWeaponEffect, RE::EtherealizationEffect, RE::FrenzyEffect, RE::GrabActorEffect, RE::GuideEffect, RE::InvisibilityEffect, RE::LightEffect, RE::NightEyeEffect, RE::ParalysisEffect, RE::ReanimateEffect, RE::ScriptEffect, RE::SlowTimeEffect, RE::SoulTrapEffect, RE::SpawnHazardEffect, RE::SummonCreatureEffect, RE::TelekinesisEffect, RE::ValueModifierEffect, RE::VampireLordEffect, RE::WerewolfEffect
- finish_read() : io::detail::AsynchronousReader, io::detail::SynchronousReader
- FinishCast() : RE::MagicCaster
- FinishCastImpl() : RE::ActorMagicCaster, RE::MagicCaster, RE::NonActorMagicCaster
- FinishLoadGame() : RE::ActiveEffect, RE::Actor, RE::ActorMagicCaster, RE::BarrierProjectile, RE::BeamProjectile, RE::BoundItemEffect, RE::BSTempEffect, RE::BSTempEffectSPG, RE::Character, RE::CommandEffect, RE::ConeProjectile, RE::DisguiseEffect, RE::EnhanceWeaponEffect, RE::FlameProjectile, RE::GrenadeProjectile, RE::Hazard, RE::InvisibilityEffect, RE::LightEffect, RE::MagicCaster, RE::MissileProjectile, RE::NavMesh, RE::PeakValueModifierEffect, RE::Projectile, RE::ReferenceEffect, RE::ShaderReferenceEffect, RE::SummonCreatureEffect, RE::SummonPlacementEffect, RE::TESForm, RE::TESObjectREFR, RE::TESQuest
- FinishSetupGeometry() : RE::BSLightingShaderProperty, RE::NiShadeProperty
- FixedLengthMemoryManagementPol() : RE::FixedLengthMemoryManagementPol< T, N >
- FixSkinInstances() : RE::BSFaceGenNiNode
- Flags() : RE::CONDITION_ITEM_DATA::Flags
- FlashMeter() : RE::HUDMenu
- ForAllActors() : RE::ProcessLists
- ForceCollectGarbage() : RE::GFxMovieRoot, RE::GFxMovieView
- ForceEditorLocation() : RE::Actor, RE::TESObjectREFR
- ForceFirstPerson() : RE::PlayerCamera
- ForceThirdPerson() : RE::PlayerCamera
- ForceWeather() : RE::Sky
- ForEach() : RE::BSNavmeshInfoMap, RE::NavMeshInfoMap
- ForEachBoundObject() : RE::BSScript::Internal::VirtualMachine, RE::BSScript::IVirtualMachine
- ForEachCell() : RE::TES
- ForEachCellInRange() : RE::TES
- ForEachContainerObject() : RE::TESContainer
- ForEachForm() : RE::BGSListForm
- ForEachHighActor() : RE::ProcessLists
- ForEachItem() : RE::BGSOutfit
- ForEachKeyword() : RE::BGSKeywordForm
- ForEachMagicTempEffect() : RE::ProcessLists
- ForEachModelEffect() : RE::ProcessLists
- ForEachPerk() : RE::Actor
- ForEachPerkEntry() : RE::Actor
- ForEachReference() : RE::TES, RE::TESObjectCELL
- ForEachReferenceInRange() : RE::TES, RE::TESObjectCELL
- ForEachShaderEffect() : RE::ProcessLists
- ForEachTexture() : RE::BSBloodSplatterShaderProperty, RE::BSDistantTreeShaderProperty, RE::BSEffectShaderProperty, RE::BSLightingShaderProperty, RE::BSShaderProperty, RE::BSSkyShaderProperty, RE::BSWaterShaderProperty
- format_error_message() : io::error::base, io::error::can_not_open_file, io::error::duplicated_column_in_header, io::error::escaped_string_not_closed, io::error::extra_column_in_header, io::error::header_missing, io::error::integer_must_be_positive, io::error::integer_overflow, io::error::integer_underflow, io::error::invalid_single_character, io::error::line_length_limit_exceeded, io::error::missing_column_in_header, io::error::no_digit, io::error::too_few_columns, io::error::too_many_columns
- FormatAndPostMessage() : RE::BSScript::Internal::VirtualMachine, RE::BSScript::IVirtualMachine
- FormatPrefs() : RE::NiTexture::FormatPrefs
- Free() : RE::GAllocatorBaseGH< SID >, RE::GAllocatorBaseLH< SID >, RE::GFxMovieDataDef::Allocator, RE::GHashsetCachedEntry< T, Hash >, RE::GHashsetCachedNodeEntry< T, Hash >, RE::GHashsetEntry< T, HashF >, RE::GHashsetNodeEntry< T, Hash >, RE::GMemory, RE::GMemoryHeap, RE::GSysAllocPaged
- free_size() : SKSE::Trampoline
- free_value() : RE::NiTMap< Key, T >, RE::NiTMapBase< Allocator, Key, T >, RE::NiTPointerMap< Key, T >
- FreeInHeap() : RE::GMemory
- FreeSysDirect() : RE::GMemoryHeap, RE::GSysAllocPaged
- FreezeFrameBackground() : RE::IMenu
- FreezeFramePause() : RE::IMenu
- front() : RE::BSScript::Array, RE::BSScript::reference_array< T, std::enable_if_t< std::disjunction_v< is_builtin_convertible< T >, is_form_pointer< T > > > >, RE::BSSimpleList< T >, RE::BSStaticArray< T >, RE::BSStringT< CharT, N, Allocator >, RE::BSTArray< T, Allocator >, RE::detail::BSFixedString< CharT >, RE::FxResponseArgsEx< N >
- Front() : RE::GArrayBase< T >
- front() : RE::GFxWStringBuffer, RE::GList< T >, RE::GString, RE::hkArrayBase< T >, RE::NiTArray< T, Allocator >, RE::NiTLargeArray< T, Allocator >, RE::NiTListBase< Allocator, T >, RE::NiTSet< T, Allocator >, RE::SimpleArray< T >, SKSE::stl::nttp::string< CharT, N >
- FUNCTION_DATA() : RE::FUNCTION_DATA
- FunctionArguments() : RE::BSScript::FunctionArguments< std::enable_if_t< std::conjunction_v< is_return_convertible< Args >... > >, Args... >
- FxDelegate() : RE::FxDelegate
- FxDelegateArgs() : RE::FxDelegateArgs
- FxResponseArgs() : RE::FxResponseArgs< SIZE >
- FxResponseArgsBase() : RE::FxResponseArgsBase
- FxResponseArgsEx() : RE::FxResponseArgsEx< N >