CommonLibVR
RE::ValueModifierEffect Class Reference

#include <ValueModifierEffect.h>

Inheritance diagram for RE::ValueModifierEffect:
RE::ActiveEffect RE::AbsorbEffect RE::AccumulatingValueModifierEffect RE::DarknessEffect RE::DualValueModifierEffect RE::GrabActorEffect RE::InvisibilityEffect RE::NightEyeEffect RE::ParalysisEffect RE::PeakValueModifierEffect RE::TargetValueModifierEffect RE::ValueAndConditionsEffect

Public Member Functions

void OnAdd (MagicTarget *a_target) override
 
void Update (float a_delta) override
 
bool IsCausingHealthDamage () override
 
bool GetAllowMultipleCastingSourceStacking () override
 
void ClearTargetImpl () override
 
 ~ValueModifierEffect () override
 
void Start () override
 
void Finish () override
 
bool CheckCustomSkillUseConditions () const override
 
float GetCustomSkillUseMagnitudeMultiplier (float a_mult) const override
 
virtual void SetActorValue (ActorValue a_actorValue)
 
virtual bool ShouldModifyOnStart ()
 
virtual void ModifyOnStart ()
 
virtual bool ShouldModifyOnUpdate () const
 
virtual void ModifyOnUpdate (float a_delta)
 
virtual bool ShouldModifyOnFinish () const
 
virtual void ModifyOnFinish (Actor *a_caster, Actor *a_target, float a_value)
 
virtual void ModifyActorValue (Actor *a_actor, float a_value, ActorValue a_actorValue)
 
- Public Member Functions inherited from RE::ActiveEffect
virtual void AdjustForPerks (Actor *a_caster, MagicTarget *a_target)
 
virtual void OnRemove ()
 
virtual TESObjectREFRGetVisualsTarget ()
 
virtual void EvaluateConditions (float a_delta, bool a_forceUpdate)
 
virtual void SetLocation (const NiPoint3 &a_location)
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void FinishLoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
virtual std::int32_t Compare (ActiveEffect *a_otherEffect)
 
virtual void HandleEvent (const BSFixedString &a_eventName)
 
virtual void SwitchAttachedRoot (NiNode *a_root, NiNode *a_attachRoot)
 
virtual void HandleQueuedStart ()
 
virtual bool ShouldDispelOnDeath () const
 
virtual ~ActiveEffect ()
 
virtual bool CanFinish ()
 
void Dispel (bool a_force)
 
EffectSettingGetBaseObject () noexcept
 
const EffectSettingGetBaseObject () const noexcept
 
NiPointer< ActorGetCasterActor () const
 
float GetMagnitude () const
 
ActorGetTargetActor ()
 
const ActorGetTargetActor () const
 

Public Attributes

ActorValue actorValue
 
float value
 
- Public Attributes inherited from RE::ActiveEffect
ActiveEffectReferenceEffectController hitEffectController
 
BSSoundHandle persistentSound
 
ActorHandle caster
 
NiPointer< NiNodesourceNode
 
MagicItemspell
 
Effecteffect
 
MagicTargettarget
 
TESBoundObjectsource
 
BSSimpleList< ReferenceEffect * > * hitEffects
 
MagicItemdisplacementSpell
 
float elapsedSeconds
 
float duration
 
float magnitude
 
stl::enumeration< Flag, std::uint32_t > flags
 
stl::enumeration< ConditionStatus, std::uint32_t > conditionStatus
 
std::uint16_t usUniqueID
 
std::uint16_t pad86
 
MagicSystem::CastingSource castingSource
 
std::uint32_t pad8C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_ValueModifierEffect
 
static constexpr auto VTABLE = VTABLE_ValueModifierEffect
 
- Static Public Attributes inherited from RE::ActiveEffect
static constexpr auto RTTI = RTTI_ActiveEffect
 
static constexpr auto VTABLE = VTABLE_ActiveEffect
 
static constexpr auto VMTYPEID = static_cast<VMTypeID>(142)
 

Additional Inherited Members

- Public Types inherited from RE::ActiveEffect
enum class  Flag {
  kHasConditions = 1 << 7 , kEnchanting = 1 << 8 , kRecovers = 1 << 9 , kDual = 1 << 12 ,
  kInactive = 1 << 15 , kDispelled = 1 << 18
}
 
enum class  ConditionStatus
 

Constructor & Destructor Documentation

◆ ~ValueModifierEffect()

RE::ValueModifierEffect::~ValueModifierEffect ( )
override

Member Function Documentation

◆ CheckCustomSkillUseConditions()

bool RE::ValueModifierEffect::CheckCustomSkillUseConditions ( ) const
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ ClearTargetImpl()

void RE::ValueModifierEffect::ClearTargetImpl ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Finish()

void RE::ValueModifierEffect::Finish ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ GetAllowMultipleCastingSourceStacking()

bool RE::ValueModifierEffect::GetAllowMultipleCastingSourceStacking ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ GetCustomSkillUseMagnitudeMultiplier()

float RE::ValueModifierEffect::GetCustomSkillUseMagnitudeMultiplier ( float  a_mult) const
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ IsCausingHealthDamage()

bool RE::ValueModifierEffect::IsCausingHealthDamage ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ ModifyActorValue()

virtual void RE::ValueModifierEffect::ModifyActorValue ( Actor a_actor,
float  a_value,
ActorValue  a_actorValue 
)
virtual

◆ ModifyOnFinish()

virtual void RE::ValueModifierEffect::ModifyOnFinish ( Actor a_caster,
Actor a_target,
float  a_value 
)
virtual

◆ ModifyOnStart()

virtual void RE::ValueModifierEffect::ModifyOnStart ( )
virtual

Reimplemented in RE::AbsorbEffect.

◆ ModifyOnUpdate()

virtual void RE::ValueModifierEffect::ModifyOnUpdate ( float  a_delta)
virtual

◆ OnAdd()

void RE::ValueModifierEffect::OnAdd ( MagicTarget a_target)
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ SetActorValue()

virtual void RE::ValueModifierEffect::SetActorValue ( ActorValue  a_actorValue)
virtual

◆ ShouldModifyOnFinish()

virtual bool RE::ValueModifierEffect::ShouldModifyOnFinish ( ) const
virtual

◆ ShouldModifyOnStart()

virtual bool RE::ValueModifierEffect::ShouldModifyOnStart ( )
virtual

◆ ShouldModifyOnUpdate()

virtual bool RE::ValueModifierEffect::ShouldModifyOnUpdate ( ) const
virtual

◆ Start()

void RE::ValueModifierEffect::Start ( )
overridevirtual

Reimplemented from RE::ActiveEffect.

◆ Update()

void RE::ValueModifierEffect::Update ( float  a_delta)
overridevirtual

Reimplemented from RE::ActiveEffect.

Member Data Documentation

◆ actorValue

ActorValue RE::ValueModifierEffect::actorValue

◆ RTTI

constexpr auto RE::ValueModifierEffect::RTTI = RTTI_ValueModifierEffect
inlinestaticconstexpr

◆ value

float RE::ValueModifierEffect::value

◆ VTABLE

constexpr auto RE::ValueModifierEffect::VTABLE = VTABLE_ValueModifierEffect
inlinestaticconstexpr

The documentation for this class was generated from the following file: