CommonLibVR
RE::SkyrimScript::SetMotionTypeFunctor Class Reference

#include <SetMotionTypeFunctor.h>

Inheritance diagram for RE::SkyrimScript::SetMotionTypeFunctor:
RE::SkyrimScript::DelayFunctor RE::BSIntrusiveRefCounted

Public Member Functions

 ~SetMotionTypeFunctor () override
 
RE::BSScript::Variable operator() () override
 
bool IsLatent () const override
 
bool SaveImpl (BSStorage &a_storage) const override
 
FunctorType GetType () const override
 
bool LoadImpl (const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
 
- Public Member Functions inherited from RE::SkyrimScript::DelayFunctor
virtual ~DelayFunctor ()
 
virtual bool WantsRequeue () const
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

ObjectRefHandle objectToChange
 
std::uint32_t type
 
BSTSmartPointer< BSScript::IVirtualMachinevm
 
bool allowActivate
 
std::uint8_t pad21
 
std::uint16_t pad22
 
std::uint32_t pad24
 
- Public Attributes inherited from RE::SkyrimScript::DelayFunctor
VMStackID stackID
 

Static Public Attributes

static constexpr auto RTTI = RTTI_SkyrimScript____SetMotionTypeFunctor
 
static constexpr auto VTABLE = VTABLE_SkyrimScript____SetMotionTypeFunctor
 
- Static Public Attributes inherited from RE::SkyrimScript::DelayFunctor
static constexpr auto RTTI = RTTI_SkyrimScript__DelayFunctor
 
static constexpr auto VTABLE = VTABLE_SkyrimScript__DelayFunctor
 

Additional Inherited Members

- Public Types inherited from RE::SkyrimScript::DelayFunctor
enum class  FunctorType {
  kMoveTo = 0 , kSetPosition = 6 , kSetMotionType = 8 , kDropObject = 12 ,
  kAttachAshPile = 14 , kSendPlayerToJail = 19 , kRemoveItem = 24
}
 
- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~SetMotionTypeFunctor()

RE::SkyrimScript::SetMotionTypeFunctor::~SetMotionTypeFunctor ( )
override

Member Function Documentation

◆ GetType()

FunctorType RE::SkyrimScript::SetMotionTypeFunctor::GetType ( ) const
overridevirtual

◆ IsLatent()

bool RE::SkyrimScript::SetMotionTypeFunctor::IsLatent ( ) const
overridevirtual

◆ LoadImpl()

bool RE::SkyrimScript::SetMotionTypeFunctor::LoadImpl ( const BSStorage a_storage,
std::uint32_t  a_arg2,
bool &  a_arg3 
)
overridevirtual

Reimplemented from RE::SkyrimScript::DelayFunctor.

◆ operator()()

RE::BSScript::Variable RE::SkyrimScript::SetMotionTypeFunctor::operator() ( )
overridevirtual

◆ SaveImpl()

bool RE::SkyrimScript::SetMotionTypeFunctor::SaveImpl ( BSStorage a_storage) const
overridevirtual

Reimplemented from RE::SkyrimScript::DelayFunctor.

Member Data Documentation

◆ allowActivate

bool RE::SkyrimScript::SetMotionTypeFunctor::allowActivate

◆ objectToChange

ObjectRefHandle RE::SkyrimScript::SetMotionTypeFunctor::objectToChange

◆ pad21

std::uint8_t RE::SkyrimScript::SetMotionTypeFunctor::pad21

◆ pad22

std::uint16_t RE::SkyrimScript::SetMotionTypeFunctor::pad22

◆ pad24

std::uint32_t RE::SkyrimScript::SetMotionTypeFunctor::pad24

◆ RTTI

constexpr auto RE::SkyrimScript::SetMotionTypeFunctor::RTTI = RTTI_SkyrimScript____SetMotionTypeFunctor
inlinestaticconstexpr

◆ type

std::uint32_t RE::SkyrimScript::SetMotionTypeFunctor::type

◆ vm

BSTSmartPointer<BSScript::IVirtualMachine> RE::SkyrimScript::SetMotionTypeFunctor::vm

◆ VTABLE

constexpr auto RE::SkyrimScript::SetMotionTypeFunctor::VTABLE = VTABLE_SkyrimScript____SetMotionTypeFunctor
inlinestaticconstexpr

The documentation for this class was generated from the following file: