#include <DelayFunctor.h>
◆ FunctorType
Enumerator |
---|
kMoveTo | |
kSetPosition | |
kSetMotionType | |
kDropObject | |
kAttachAshPile | |
kSendPlayerToJail | |
kRemoveItem | |
◆ ~DelayFunctor()
virtual RE::SkyrimScript::DelayFunctor::~DelayFunctor |
( |
| ) |
|
|
virtual |
◆ GetType()
virtual FunctorType RE::SkyrimScript::DelayFunctor::GetType |
( |
| ) |
const |
|
pure virtual |
◆ IsLatent()
virtual bool RE::SkyrimScript::DelayFunctor::IsLatent |
( |
| ) |
const |
|
pure virtual |
◆ LoadImpl()
virtual bool RE::SkyrimScript::DelayFunctor::LoadImpl |
( |
const BSStorage & |
a_storage, |
|
|
std::uint32_t |
a_arg2, |
|
|
bool & |
a_arg3 |
|
) |
| |
|
virtual |
◆ operator()()
◆ SaveImpl()
virtual bool RE::SkyrimScript::DelayFunctor::SaveImpl |
( |
BSStorage & |
a_storage | ) |
const |
|
virtual |
◆ WantsRequeue()
virtual bool RE::SkyrimScript::DelayFunctor::WantsRequeue |
( |
| ) |
const |
|
virtual |
◆ RTTI
◆ stackID
VMStackID RE::SkyrimScript::DelayFunctor::stackID |
◆ VTABLE
The documentation for this class was generated from the following file: