CommonLibVR
RE::PlayerCameraTransitionState Class Reference

#include <PlayerCameraTransitionState.h>

Inheritance diagram for RE::PlayerCameraTransitionState:
RE::TESCameraState RE::BSIntrusiveRefCounted

Public Member Functions

virtual ~PlayerCameraTransitionState ()
 
virtual void Begin () override
 
virtual void Update (BSTSmartPointer< TESCameraState > &a_nextState) override
 
virtual void GetRotation (NiQuaternion &a_rotation) override
 
virtual void GetTranslation (NiPoint3 &a_translation) override
 
- Public Member Functions inherited from RE::TESCameraState
virtual ~TESCameraState ()
 
virtual void End ()
 
virtual void SaveGame (BGSSaveFormBuffer *a_buf)
 
virtual void LoadGame (BGSLoadFormBuffer *a_buf)
 
virtual void Revert (BGSLoadFormBuffer *a_buf)
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 

Public Attributes

std::uint64_t unk20
 
TESCameraStatetransitionFrom
 
TESCameraStatetransitionTo
 
std::uint16_t unk38
 
- Public Attributes inherited from RE::TESCameraState
std::uint32_t pad0C
 
TESCameracamera
 
CameraState id
 
std::uint32_t pad1C
 

Static Public Attributes

static constexpr auto RTTI = RTTI_PlayerCameraTransitionState
 
static constexpr auto VTABLE = VTABLE_PlayerCameraTransitionState
 
- Static Public Attributes inherited from RE::TESCameraState
static constexpr auto RTTI = RTTI_TESCameraState
 
static constexpr auto VTABLE = VTABLE_TESCameraState
 

Additional Inherited Members

- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~PlayerCameraTransitionState()

virtual RE::PlayerCameraTransitionState::~PlayerCameraTransitionState ( )
virtual

Member Function Documentation

◆ Begin()

virtual void RE::PlayerCameraTransitionState::Begin ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetRotation()

virtual void RE::PlayerCameraTransitionState::GetRotation ( NiQuaternion a_rotation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetTranslation()

virtual void RE::PlayerCameraTransitionState::GetTranslation ( NiPoint3 a_translation)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ Update()

virtual void RE::PlayerCameraTransitionState::Update ( BSTSmartPointer< TESCameraState > &  a_nextState)
overridevirtual

Reimplemented from RE::TESCameraState.

Member Data Documentation

◆ RTTI

constexpr auto RE::PlayerCameraTransitionState::RTTI = RTTI_PlayerCameraTransitionState
inlinestaticconstexpr

◆ transitionFrom

TESCameraState* RE::PlayerCameraTransitionState::transitionFrom

◆ transitionTo

TESCameraState* RE::PlayerCameraTransitionState::transitionTo

◆ unk20

std::uint64_t RE::PlayerCameraTransitionState::unk20

◆ unk38

std::uint16_t RE::PlayerCameraTransitionState::unk38

◆ VTABLE

constexpr auto RE::PlayerCameraTransitionState::VTABLE = VTABLE_PlayerCameraTransitionState
inlinestaticconstexpr

The documentation for this class was generated from the following file: