CommonLibVR
RE::HorseCameraState Class Reference

#include <HorseCameraState.h>

Inheritance diagram for RE::HorseCameraState:
RE::ThirdPersonState RE::TESCameraState RE::PlayerInputHandler RE::BSIntrusiveRefCounted

Public Member Functions

virtual ~HorseCameraState ()
 
void Begin () override
 
void End () override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
void SetCameraHandle (RefHandle &a_handle) override
 
void Unk_0A (void) override
 
void ProcessWeaponDrawnChange (bool a_drawn) override
 
bool GetFreeRotationMode () const override
 
void SetFreeRotationMode (bool a_weaponSheathed) override
 
void HandleLookInput (const NiPoint2 &a_input) override
 
- Public Member Functions inherited from RE::ThirdPersonState
 ~ThirdPersonState () override
 
void Begin () override
 
void End () override
 
void Update (BSTSmartPointer< TESCameraState > &a_nextState) override
 
void GetRotation (NiQuaternion &a_rotation) override
 
void GetTranslation (NiPoint3 &a_translation) override
 
void SaveGame (BGSSaveFormBuffer *a_buf) override
 
void LoadGame (BGSLoadFormBuffer *a_buf) override
 
void Revert (BGSLoadFormBuffer *a_buf) override
 
bool CanProcess (InputEvent *a_event) override
 
void ProcessButton (ButtonEvent *a_event, PlayerControlsData *a_movementData) override
 
virtual void UpdateRotation ()
 
- Public Member Functions inherited from RE::TESCameraState
virtual ~TESCameraState ()
 
- Public Member Functions inherited from RE::BSIntrusiveRefCounted
std::uint32_t IncRef () const
 
std::uint32_t DecRef () const
 
 TES_HEAP_REDEFINE_NEW ()
 
- Public Member Functions inherited from RE::PlayerInputHandler
virtual ~PlayerInputHandler ()=default
 
virtual void ProcessThumbstick ([[maybe_unused]] ThumbstickEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
virtual void ProcessMouseMove ([[maybe_unused]] MouseMoveEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
virtual void ProcessButton ([[maybe_unused]] ButtonEvent *a_event, [[maybe_unused]] PlayerControlsData *a_data)
 
bool IsInputEventHandlingEnabled () const
 
void SetInputEventHandlingEnabled (bool a_enabled)
 

Public Attributes

ObjectRefHandle horseRefHandle
 
float horseCurrentDirection
 
std::uint64_t unkF0
 
- Public Attributes inherited from RE::ThirdPersonState
NiAVObjectthirdPersonCameraObj
 
NiNodethirdPersonFOVControl
 
NiPoint3 translation
 
NiQuaternion rotation
 
NiPoint3 posOffsetExpected
 
NiPoint3 posOffsetActual
 
float targetZoomOffset
 
float currentZoomOffset
 
float targetYaw
 
float currentYaw
 
float savedZoomOffset
 
float pitchZoomOffset
 
float unk8C
 
NiPoint3 collisionPos
 
float collisionPosValid
 
std::uint64_t unkA0
 
BSFixedString animatedBoneName
 
NiQuaternion animationRotation
 
std::uint64_t unkC0
 
std::uint64_t unkC8
 
std::uint32_t unkD0
 
NiPoint2 freeRotation
 
bool freeRotationEnabled
 
bool stateNotActive
 
std::uint16_t unkDC
 
bool toggleAnimCam
 
bool applyOffsets
 
std::uint16_t unkE2
 
std::uint32_t unkE4
 
- Public Attributes inherited from RE::TESCameraState
std::uint32_t pad0C
 
TESCameracamera
 
CameraState id
 
std::uint32_t pad1C
 
- Public Attributes inherited from RE::PlayerInputHandler
bool inputEventHandlingEnabled
 
std::uint8_t pad09 { 0 }
 
std::uint16_t pad0A { 0 }
 
std::uint32_t pad0C { 0 }
 

Static Public Attributes

static constexpr auto RTTI = RTTI_HorseCameraState
 
static constexpr auto VTABLE = VTABLE_HorseCameraState
 
- Static Public Attributes inherited from RE::ThirdPersonState
static constexpr auto RTTI = RTTI_ThirdPersonState
 
static constexpr auto VTABLE = VTABLE_ThirdPersonState
 
- Static Public Attributes inherited from RE::TESCameraState
static constexpr auto RTTI = RTTI_TESCameraState
 
static constexpr auto VTABLE = VTABLE_TESCameraState
 
- Static Public Attributes inherited from RE::PlayerInputHandler
static constexpr auto RTTI = RTTI_PlayerInputHandler
 
static constexpr auto VTABLE = VTABLE_PlayerInputHandler
 

Additional Inherited Members

- Protected Attributes inherited from RE::BSIntrusiveRefCounted
volatile std::uint32_t _refCount { 0 }
 

Constructor & Destructor Documentation

◆ ~HorseCameraState()

virtual RE::HorseCameraState::~HorseCameraState ( )
virtual

Member Function Documentation

◆ Begin()

void RE::HorseCameraState::Begin ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ End()

void RE::HorseCameraState::End ( )
overridevirtual

Reimplemented from RE::TESCameraState.

◆ GetFreeRotationMode()

bool RE::HorseCameraState::GetFreeRotationMode ( ) const
overridevirtual

Reimplemented from RE::ThirdPersonState.

◆ HandleLookInput()

void RE::HorseCameraState::HandleLookInput ( const NiPoint2 a_input)
overridevirtual

Reimplemented from RE::ThirdPersonState.

◆ LoadGame()

void RE::HorseCameraState::LoadGame ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ ProcessWeaponDrawnChange()

void RE::HorseCameraState::ProcessWeaponDrawnChange ( bool  a_drawn)
overridevirtual

Reimplemented from RE::ThirdPersonState.

◆ Revert()

void RE::HorseCameraState::Revert ( BGSLoadFormBuffer a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ SaveGame()

void RE::HorseCameraState::SaveGame ( BGSSaveFormBuffer a_buf)
overridevirtual

Reimplemented from RE::TESCameraState.

◆ SetCameraHandle()

void RE::HorseCameraState::SetCameraHandle ( RefHandle a_handle)
overridevirtual

Reimplemented from RE::ThirdPersonState.

◆ SetFreeRotationMode()

void RE::HorseCameraState::SetFreeRotationMode ( bool  a_weaponSheathed)
overridevirtual

Reimplemented from RE::ThirdPersonState.

◆ Unk_0A()

void RE::HorseCameraState::Unk_0A ( void  )
overridevirtual

Reimplemented from RE::ThirdPersonState.

Member Data Documentation

◆ horseCurrentDirection

float RE::HorseCameraState::horseCurrentDirection

◆ horseRefHandle

ObjectRefHandle RE::HorseCameraState::horseRefHandle

◆ RTTI

constexpr auto RE::HorseCameraState::RTTI = RTTI_HorseCameraState
inlinestaticconstexpr

◆ unkF0

std::uint64_t RE::HorseCameraState::unkF0

◆ VTABLE

constexpr auto RE::HorseCameraState::VTABLE = VTABLE_HorseCameraState
inlinestaticconstexpr

The documentation for this class was generated from the following file: