CommonLibVR
RE::CombatInventory Class Reference

#include <CombatInventory.h>

Public Attributes

CombatControllerparentController
 
BSTArray< NiPointer< CombatInventoryItem > > inventoryItems [7]
 
BSTArray< TESForm * > unk0B0
 
BSTArray< TESForm * > unk0C8
 
BSTArray< BGSEquipSlot * > * raceEquipSlots
 
std::uint64_t unk0E8
 
std::uint32_t unk0F0
 
std::uint32_t unk0F4
 
std::uint32_t unk0F8
 
std::uint32_t unk0FC
 
std::uint64_t unk100
 
std::uint64_t unk108
 
std::uint64_t unk110
 
CombatEquipment unk118
 
CombatEquipment unk148
 
BSTArray< CombatEquippedItemequippedItems
 
std::int32_t unk190
 
AITimer equippedTimer
 
std::uint32_t unk19C
 
std::uint32_t unk1A0
 
std::uint32_t unk1A4
 
float actorExtents
 
float actorCollisionExtents
 
float minimumEffectiveDistance
 
float maximumEffectiveDistance
 
float maximumRange
 
float optimalRange
 
float minimumRange
 
bool dirty
 

Member Data Documentation

◆ actorCollisionExtents

float RE::CombatInventory::actorCollisionExtents

◆ actorExtents

float RE::CombatInventory::actorExtents

◆ dirty

bool RE::CombatInventory::dirty

◆ equippedItems

BSTArray<CombatEquippedItem> RE::CombatInventory::equippedItems

◆ equippedTimer

AITimer RE::CombatInventory::equippedTimer

◆ inventoryItems

BSTArray<NiPointer<CombatInventoryItem> > RE::CombatInventory::inventoryItems[7]

◆ maximumEffectiveDistance

float RE::CombatInventory::maximumEffectiveDistance

◆ maximumRange

float RE::CombatInventory::maximumRange

◆ minimumEffectiveDistance

float RE::CombatInventory::minimumEffectiveDistance

◆ minimumRange

float RE::CombatInventory::minimumRange

◆ optimalRange

float RE::CombatInventory::optimalRange

◆ parentController

CombatController* RE::CombatInventory::parentController

◆ raceEquipSlots

BSTArray<BGSEquipSlot*>* RE::CombatInventory::raceEquipSlots

◆ unk0B0

BSTArray<TESForm*> RE::CombatInventory::unk0B0

◆ unk0C8

BSTArray<TESForm*> RE::CombatInventory::unk0C8

◆ unk0E8

std::uint64_t RE::CombatInventory::unk0E8

◆ unk0F0

std::uint32_t RE::CombatInventory::unk0F0

◆ unk0F4

std::uint32_t RE::CombatInventory::unk0F4

◆ unk0F8

std::uint32_t RE::CombatInventory::unk0F8

◆ unk0FC

std::uint32_t RE::CombatInventory::unk0FC

◆ unk100

std::uint64_t RE::CombatInventory::unk100

◆ unk108

std::uint64_t RE::CombatInventory::unk108

◆ unk110

std::uint64_t RE::CombatInventory::unk110

◆ unk118

CombatEquipment RE::CombatInventory::unk118

◆ unk148

CombatEquipment RE::CombatInventory::unk148

◆ unk190

std::int32_t RE::CombatInventory::unk190

◆ unk19C

std::uint32_t RE::CombatInventory::unk19C

◆ unk1A0

std::uint32_t RE::CombatInventory::unk1A0

◆ unk1A4

std::uint32_t RE::CombatInventory::unk1A4

The documentation for this class was generated from the following file: