CommonLibVR
RE::CombatEquipment Struct Reference

#include <CombatInventory.h>

Public Attributes

BSTArray< NiPointer< CombatInventoryItem > > items
 
std::uint32_t slot
 
float maxRange
 
float optimalRange
 
float minRange
 
float score
 

Member Data Documentation

◆ items

BSTArray<NiPointer<CombatInventoryItem> > RE::CombatEquipment::items

◆ maxRange

float RE::CombatEquipment::maxRange

◆ minRange

float RE::CombatEquipment::minRange

◆ optimalRange

float RE::CombatEquipment::optimalRange

◆ score

float RE::CombatEquipment::score

◆ slot

std::uint32_t RE::CombatEquipment::slot

The documentation for this struct was generated from the following file: