#include <BSShadowParabolicLight.h>
◆ ~BSShadowParabolicLight()
RE::BSShadowParabolicLight::~BSShadowParabolicLight |
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override |
◆ Accumulate()
void RE::BSShadowParabolicLight::Accumulate |
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std::uint32_t & |
a_globalShadowLightCount, |
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std::uint32_t & |
a_shadowMaskChannel, |
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NiPointer< NiAVObject > |
a_cullingScene |
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) |
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overridevirtual |
◆ ClearShadowMapData()
void RE::BSShadowParabolicLight::ClearShadowMapData |
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overridevirtual |
◆ GetIsOmniLight()
bool RE::BSShadowParabolicLight::GetIsOmniLight |
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overridevirtual |
◆ GetIsParabolicLight()
bool RE::BSShadowParabolicLight::GetIsParabolicLight |
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overridevirtual |
◆ Render()
void RE::BSShadowParabolicLight::Render |
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overridevirtual |
◆ SetShadowMapCount()
void RE::BSShadowParabolicLight::SetShadowMapCount |
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std::uint32_t |
a_count | ) |
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overridevirtual |
◆ Unk_0D()
void RE::BSShadowParabolicLight::Unk_0D |
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overridevirtual |
◆ Unk_0E()
void RE::BSShadowParabolicLight::Unk_0E |
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overridevirtual |
◆ UpdateCamera()
bool RE::BSShadowParabolicLight::UpdateCamera |
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const NiCamera * |
a_viewCamera | ) |
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overridevirtual |
◆ RTTI
◆ VTABLE
The documentation for this class was generated from the following file: