#include <BGSSkillPerkTreeNode.h>
◆ BGSSkillPerkTreeNode()
RE::BGSSkillPerkTreeNode::BGSSkillPerkTreeNode |
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std::int32_t |
a_index, |
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ActorValueInfo * |
a_avInfo |
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) |
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◆ ~BGSSkillPerkTreeNode()
virtual RE::BGSSkillPerkTreeNode::~BGSSkillPerkTreeNode |
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virtualdefault |
◆ TES_HEAP_REDEFINE_NEW()
RE::BGSSkillPerkTreeNode::TES_HEAP_REDEFINE_NEW |
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◆ associatedSkill
◆ children
◆ horizontalPosition
float RE::BGSSkillPerkTreeNode::horizontalPosition |
◆ index
std::uint32_t RE::BGSSkillPerkTreeNode::index |
◆ parents
◆ perk
BGSPerk* RE::BGSSkillPerkTreeNode::perk |
◆ perkGridX
std::uint32_t RE::BGSSkillPerkTreeNode::perkGridX |
◆ perkGridY
std::uint32_t RE::BGSSkillPerkTreeNode::perkGridY |
◆ RTTI
◆ unk0C
std::uint32_t RE::BGSSkillPerkTreeNode::unk0C |
◆ unk48
std::uint32_t RE::BGSSkillPerkTreeNode::unk48 |
◆ unk54
std::uint32_t RE::BGSSkillPerkTreeNode::unk54 |
◆ verticalPosition
float RE::BGSSkillPerkTreeNode::verticalPosition |
◆ VTABLE
The documentation for this class was generated from the following file: