CommonLibVR
RE::BGSDecalManager Class Reference

#include <BGSDecalManager.h>

Static Public Member Functions

static BGSDecalManagerGetSingleton ()
 

Public Attributes

std::uint32_t unk00
 
std::uint32_t decalCountCurrentFrame
 
std::uint32_t skinDecalCountCurrentFrame
 
std::uint32_t decalCount
 
std::uint32_t skinDecalCount
 
bool unk14
 
std::uint8_t pad15
 
std::uint16_t pad16
 
BSTArray< NiPointer< BSTempEffect > > decals
 
BSTArray< NiPointer< BGSDecalEmitter > > decalEmitters
 
BSTArray< NiPointer< BGSDecalNode > > decalNodes
 
BSTArray< NiPointer< BSTempEffect > > unk60
 
NiPointer< NiCameracamera
 
NiPointer< BSShaderAccumulator > shaderAccumulator
 
std::uint32_t unk88
 

Member Function Documentation

◆ GetSingleton()

static BGSDecalManager* RE::BGSDecalManager::GetSingleton ( )
inlinestatic

Member Data Documentation

◆ camera

NiPointer<NiCamera> RE::BGSDecalManager::camera

◆ decalCount

std::uint32_t RE::BGSDecalManager::decalCount

◆ decalCountCurrentFrame

std::uint32_t RE::BGSDecalManager::decalCountCurrentFrame

◆ decalEmitters

BSTArray<NiPointer<BGSDecalEmitter> > RE::BGSDecalManager::decalEmitters

◆ decalNodes

BSTArray<NiPointer<BGSDecalNode> > RE::BGSDecalManager::decalNodes

◆ decals

BSTArray<NiPointer<BSTempEffect> > RE::BGSDecalManager::decals

◆ pad15

std::uint8_t RE::BGSDecalManager::pad15

◆ pad16

std::uint16_t RE::BGSDecalManager::pad16

◆ shaderAccumulator

NiPointer<BSShaderAccumulator> RE::BGSDecalManager::shaderAccumulator

◆ skinDecalCount

std::uint32_t RE::BGSDecalManager::skinDecalCount

◆ skinDecalCountCurrentFrame

std::uint32_t RE::BGSDecalManager::skinDecalCountCurrentFrame

◆ unk00

std::uint32_t RE::BGSDecalManager::unk00

◆ unk14

bool RE::BGSDecalManager::unk14

◆ unk60

BSTArray<NiPointer<BSTempEffect> > RE::BGSDecalManager::unk60

◆ unk88

std::uint32_t RE::BGSDecalManager::unk88

The documentation for this class was generated from the following file: