CommonLibVR
|
Go to the source code of this file.
Classes | |
struct | REX::W32::XINPUT_BATTERY_INFORMATION |
struct | REX::W32::XINPUT_GAMEPAD |
struct | REX::W32::XINPUT_KEYSTROKE |
struct | REX::W32::XINPUT_STATE |
struct | REX::W32::XINPUT_VIBRATION |
struct | REX::W32::XINPUT_CAPABILITIES |
Namespaces | |
REX | |
REX::W32 | |
Enumerations | |
enum | REX::W32::XINPUT_GAMEPAD_BUTTON : std::uint16_t { REX::W32::XINPUT_GAMEPAD_DPAD_UP = 0x0001 , REX::W32::XINPUT_GAMEPAD_DPAD_DOWN = 0x0002 , REX::W32::XINPUT_GAMEPAD_DPAD_LEFT = 0x0004 , REX::W32::XINPUT_GAMEPAD_DPAD_RIGHT = 0x0008 , REX::W32::XINPUT_GAMEPAD_START = 0x0010 , REX::W32::XINPUT_GAMEPAD_BACK = 0x0020 , REX::W32::XINPUT_GAMEPAD_LEFT_THUMB = 0x0040 , REX::W32::XINPUT_GAMEPAD_RIGHT_THUMB = 0x0080 , REX::W32::XINPUT_GAMEPAD_LEFT_SHOULDER = 0x0100 , REX::W32::XINPUT_GAMEPAD_RIGHT_SHOULDER = 0x0200 , REX::W32::XINPUT_GAMEPAD_A = 0x1000 , REX::W32::XINPUT_GAMEPAD_B = 0x2000 , REX::W32::XINPUT_GAMEPAD_X = 0x4000 , REX::W32::XINPUT_GAMEPAD_Y = 0x8000 , REX::W32::XINPUT_GAMEPAD_BUTTON_MASK = XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_START | XINPUT_GAMEPAD_BACK | XINPUT_GAMEPAD_LEFT_THUMB | XINPUT_GAMEPAD_RIGHT_THUMB | XINPUT_GAMEPAD_LEFT_SHOULDER | XINPUT_GAMEPAD_RIGHT_SHOULDER | XINPUT_GAMEPAD_A | XINPUT_GAMEPAD_B | XINPUT_GAMEPAD_X | XINPUT_GAMEPAD_Y } |
Variables | |
constexpr std::uint16_t | REX::W32::XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE { 7849 } |
constexpr std::uint16_t | REX::W32::XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE { 8689 } |
constexpr std::uint8_t | REX::W32::XINPUT_GAMEPAD_TRIGGER_THRESHOLD { 30 } |