#include <XINPUT.h>
◆ buttons
std::uint16_t REX::W32::XINPUT_GAMEPAD::buttons |
◆ leftTrigger
std::uint8_t REX::W32::XINPUT_GAMEPAD::leftTrigger |
◆ rightTrigger
std::uint8_t REX::W32::XINPUT_GAMEPAD::rightTrigger |
◆ thumbLX
std::int16_t REX::W32::XINPUT_GAMEPAD::thumbLX |
◆ thumbLY
std::int16_t REX::W32::XINPUT_GAMEPAD::thumbLY |
◆ thumbRX
std::int16_t REX::W32::XINPUT_GAMEPAD::thumbRX |
◆ thumbRY
std::int16_t REX::W32::XINPUT_GAMEPAD::thumbRY |
The documentation for this struct was generated from the following file: