CommonLibVR
W32.h
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1 #pragma once
2 
3 #include "REX/W32/BASE.h"
4 
5 #include "REX/W32/ADVAPI32.h"
6 #include "REX/W32/COM.h"
7 #include "REX/W32/COMPTR.h"
8 #include "REX/W32/D3D.h"
9 #include "REX/W32/D3D11.h"
10 #include "REX/W32/D3D11_1.h"
11 #include "REX/W32/D3D11_2.h"
12 #include "REX/W32/D3D11_3.h"
13 #include "REX/W32/D3D11_4.h"
14 #include "REX/W32/D3DCOMPILER.h"
15 #include "REX/W32/DBGHELP.h"
16 #include "REX/W32/DINPUT.h"
17 #include "REX/W32/DXGI.h"
18 #include "REX/W32/DXGI_2.h"
19 #include "REX/W32/DXGI_3.h"
20 #include "REX/W32/DXGI_4.h"
21 #include "REX/W32/DXGI_5.h"
22 #include "REX/W32/DXGI_6.h"
23 #include "REX/W32/KERNEL32.h"
24 #include "REX/W32/OLE32.h"
25 #include "REX/W32/USER32.h"
26 #include "REX/W32/VERSION.h"
27 #include "REX/W32/XINPUT.h"