CommonLibVR
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#include "REX/W32/D3D11_1.h"
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Classes | |
struct | REX::W32::D3D11_PACKED_MIP_DESC |
struct | REX::W32::D3D11_SUBRESOURCE_TILING |
struct | REX::W32::D3D11_TILED_RESOURCE_COORDINATE |
struct | REX::W32::D3D11_TILE_REGION_SIZE |
struct | REX::W32::D3D11_TILE_SHAPE |
Namespaces | |
REX | |
REX::W32 | |
Variables | |
constexpr IID | REX::W32::IID_ID3D11Device2 { 0x9D06DFFA, 0xD1E5, 0x4D07, { 0x83, 0xA8, 0x1B, 0xB1, 0x23, 0xF2, 0xF8, 0x41 } } |
constexpr IID | REX::W32::IID_ID3D11DeviceContext2 { 0x420D5B32, 0xB90C, 0x4DA4, { 0xBE, 0xF0, 0x35, 0x9F, 0x6A, 0x24, 0xA8, 0x3A } } |