CommonLibVR
SCEPAD.h
Go to the documentation of this file.
1 #pragma once
2 
3 namespace REX::PS4
4 {
5  enum SCE_PAD_BUTTON : std::uint32_t
6  {
7  SCE_PAD_BUTTON_SHARE = 0x00000001,
8  SCE_PAD_BUTTON_L3 = 0x00000002,
9  SCE_PAD_BUTTON_R3 = 0x00000004,
10  SCE_PAD_BUTTON_OPTIONS = 0x00000008,
11  SCE_PAD_BUTTON_UP = 0x00000010,
12  SCE_PAD_BUTTON_RIGHT = 0x00000020,
13  SCE_PAD_BUTTON_DOWN = 0x00000040,
14  SCE_PAD_BUTTON_LEFT = 0x00000080,
15  SCE_PAD_BUTTON_L2 = 0x00000100,
16  SCE_PAD_BUTTON_R2 = 0x00000200,
17  SCE_PAD_BUTTON_L1 = 0x00000400,
18  SCE_PAD_BUTTON_R1 = 0x00000800,
20  SCE_PAD_BUTTON_CIRCLE = 0x00002000,
21  SCE_PAD_BUTTON_CROSS = 0x00004000,
22  SCE_PAD_BUTTON_SQUARE = 0x00008000,
26  };
27 }
Definition: SCEPAD.h:4
SCE_PAD_BUTTON
Definition: SCEPAD.h:6
@ SCE_PAD_BUTTON_R3
Definition: SCEPAD.h:9
@ SCE_PAD_BUTTON_L1
Definition: SCEPAD.h:17
@ SCE_PAD_BUTTON_SHARE
Definition: SCEPAD.h:7
@ SCE_PAD_BUTTON_CROSS
Definition: SCEPAD.h:21
@ SCE_PAD_BUTTON_R1
Definition: SCEPAD.h:18
@ SCE_PAD_BUTTON_DOWN
Definition: SCEPAD.h:13
@ SCE_PAD_BUTTON_UP
Definition: SCEPAD.h:11
@ SCE_PAD_BUTTON_OPTIONS
Definition: SCEPAD.h:10
@ SCE_PAD_BUTTON_L3
Definition: SCEPAD.h:8
@ SCE_PAD_BUTTON_L2
Definition: SCEPAD.h:15
@ SCE_PAD_BUTTON_RIGHT
Definition: SCEPAD.h:12
@ SCE_PAD_BUTTON_TRIANGLE
Definition: SCEPAD.h:19
@ SCE_PAD_BUTTON_LEFT
Definition: SCEPAD.h:14
@ SCE_PAD_BUTTON_INTERCEPTED
Definition: SCEPAD.h:25
@ SCE_PAD_BUTTON_R2
Definition: SCEPAD.h:16
@ SCE_PAD_BUTTON_PLAYSTATION
Definition: SCEPAD.h:23
@ SCE_PAD_BUTTON_TOUCH_PAD
Definition: SCEPAD.h:24
@ SCE_PAD_BUTTON_CIRCLE
Definition: SCEPAD.h:20
@ SCE_PAD_BUTTON_SQUARE
Definition: SCEPAD.h:22