CommonLibVR
RE::ShadowSceneNode::LIGHT_CREATE_PARAMS Struct Reference

#include <ShadowSceneNode.h>

Public Attributes

bool dynamic
 
bool shadowLight
 
bool portalStrict
 
bool affectLand
 
bool affectWater
 
bool neverFades
 
float fov
 
float falloff
 
float nearDistance
 
float depthBias
 
std::uint32_t sceneGraphIndex
 
NiAVObjectrestrictedNode
 
BSLensFlareRenderDatalensFlareData
 

Member Data Documentation

◆ affectLand

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::affectLand

◆ affectWater

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::affectWater

◆ depthBias

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::depthBias

◆ dynamic

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::dynamic

◆ falloff

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::falloff

◆ fov

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::fov

◆ lensFlareData

BSLensFlareRenderData* RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::lensFlareData

◆ nearDistance

float RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::nearDistance

◆ neverFades

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::neverFades

◆ portalStrict

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::portalStrict

◆ restrictedNode

NiAVObject* RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::restrictedNode

◆ sceneGraphIndex

std::uint32_t RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::sceneGraphIndex

◆ shadowLight

bool RE::ShadowSceneNode::LIGHT_CREATE_PARAMS::shadowLight

The documentation for this struct was generated from the following file: