CommonLibVR
RE::BSPCOrbisGamepadDevice::ButtonState Struct Reference

#include <BSPCOrbisGamepadDevice.h>

Public Attributes

bool Share: 1
 
bool L3: 1
 
bool R3: 1
 
bool Start: 1
 
bool Up: 1
 
bool Right: 1
 
bool Down: 1
 
bool Left: 1
 
bool L2btn: 1
 
bool R2btn: 1
 
bool LB: 1
 
bool RB: 1
 
bool Triangle_Y: 1
 
bool Circle_B: 1
 
bool Cross_A: 1
 
bool Square_X: 1
 
bool PSbtn: 1
 
bool _unused20000: 1
 
bool _unused40000: 1
 
bool _unused80000: 1
 
bool Touchpad: 1
 
bool _unused200000: 1
 
bool _unused400000: 1
 
bool _unused800000: 1
 
bool _unused1000000: 1
 
bool _unused2000000: 1
 
bool _unused4000000: 1
 
bool _unused8000000: 1
 
bool _unused10000000: 1
 
bool _unused20000000: 1
 
bool _unused40000000: 1
 
bool _Intercepted: 1
 

Member Data Documentation

◆ _Intercepted

bool RE::BSPCOrbisGamepadDevice::ButtonState::_Intercepted

◆ _unused1000000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused1000000

◆ _unused10000000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused10000000

◆ _unused20000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused20000

◆ _unused200000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused200000

◆ _unused2000000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused2000000

◆ _unused20000000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused20000000

◆ _unused40000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused40000

◆ _unused400000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused400000

◆ _unused4000000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused4000000

◆ _unused40000000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused40000000

◆ _unused80000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused80000

◆ _unused800000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused800000

◆ _unused8000000

bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused8000000

◆ Circle_B

bool RE::BSPCOrbisGamepadDevice::ButtonState::Circle_B

◆ Cross_A

bool RE::BSPCOrbisGamepadDevice::ButtonState::Cross_A

◆ Down

bool RE::BSPCOrbisGamepadDevice::ButtonState::Down

◆ L2btn

bool RE::BSPCOrbisGamepadDevice::ButtonState::L2btn

◆ L3

bool RE::BSPCOrbisGamepadDevice::ButtonState::L3

◆ LB

bool RE::BSPCOrbisGamepadDevice::ButtonState::LB

◆ Left

bool RE::BSPCOrbisGamepadDevice::ButtonState::Left

◆ PSbtn

bool RE::BSPCOrbisGamepadDevice::ButtonState::PSbtn

◆ R2btn

bool RE::BSPCOrbisGamepadDevice::ButtonState::R2btn

◆ R3

bool RE::BSPCOrbisGamepadDevice::ButtonState::R3

◆ RB

bool RE::BSPCOrbisGamepadDevice::ButtonState::RB

◆ Right

bool RE::BSPCOrbisGamepadDevice::ButtonState::Right

◆ Share

bool RE::BSPCOrbisGamepadDevice::ButtonState::Share

◆ Square_X

bool RE::BSPCOrbisGamepadDevice::ButtonState::Square_X

◆ Start

bool RE::BSPCOrbisGamepadDevice::ButtonState::Start

◆ Touchpad

bool RE::BSPCOrbisGamepadDevice::ButtonState::Touchpad

◆ Triangle_Y

bool RE::BSPCOrbisGamepadDevice::ButtonState::Triangle_Y

◆ Up

bool RE::BSPCOrbisGamepadDevice::ButtonState::Up

The documentation for this struct was generated from the following file: