#include <BSPCOrbisGamepadDevice.h>
◆ _Intercepted
bool RE::BSPCOrbisGamepadDevice::ButtonState::_Intercepted |
◆ _unused1000000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused1000000 |
◆ _unused10000000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused10000000 |
◆ _unused20000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused20000 |
◆ _unused200000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused200000 |
◆ _unused2000000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused2000000 |
◆ _unused20000000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused20000000 |
◆ _unused40000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused40000 |
◆ _unused400000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused400000 |
◆ _unused4000000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused4000000 |
◆ _unused40000000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused40000000 |
◆ _unused80000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused80000 |
◆ _unused800000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused800000 |
◆ _unused8000000
bool RE::BSPCOrbisGamepadDevice::ButtonState::_unused8000000 |
◆ Circle_B
bool RE::BSPCOrbisGamepadDevice::ButtonState::Circle_B |
◆ Cross_A
bool RE::BSPCOrbisGamepadDevice::ButtonState::Cross_A |
◆ Down
bool RE::BSPCOrbisGamepadDevice::ButtonState::Down |
◆ L2btn
bool RE::BSPCOrbisGamepadDevice::ButtonState::L2btn |
◆ L3
bool RE::BSPCOrbisGamepadDevice::ButtonState::L3 |
◆ LB
bool RE::BSPCOrbisGamepadDevice::ButtonState::LB |
◆ Left
bool RE::BSPCOrbisGamepadDevice::ButtonState::Left |
◆ PSbtn
bool RE::BSPCOrbisGamepadDevice::ButtonState::PSbtn |
◆ R2btn
bool RE::BSPCOrbisGamepadDevice::ButtonState::R2btn |
◆ R3
bool RE::BSPCOrbisGamepadDevice::ButtonState::R3 |
◆ RB
bool RE::BSPCOrbisGamepadDevice::ButtonState::RB |
◆ Right
bool RE::BSPCOrbisGamepadDevice::ButtonState::Right |
◆ Share
bool RE::BSPCOrbisGamepadDevice::ButtonState::Share |
◆ Square_X
bool RE::BSPCOrbisGamepadDevice::ButtonState::Square_X |
◆ Start
bool RE::BSPCOrbisGamepadDevice::ButtonState::Start |
◆ Touchpad
bool RE::BSPCOrbisGamepadDevice::ButtonState::Touchpad |
◆ Triangle_Y
bool RE::BSPCOrbisGamepadDevice::ButtonState::Triangle_Y |
◆ Up
bool RE::BSPCOrbisGamepadDevice::ButtonState::Up |
The documentation for this struct was generated from the following file: