CommonLibVR
RE::BGSImpactManager::ImpactSoundData Struct Reference

#include <BGSImpactManager.h>

Public Attributes

BGSImpactDataimpactData
 
NiPoint3position
 
NiAVObjectobjectToFollow
 
BSSoundHandlesound1
 
BSSoundHandlesound2
 
bool playSound1
 
bool playSound2
 
bool unk2A
 
void * unk30
 

Member Data Documentation

◆ impactData

BGSImpactData* RE::BGSImpactManager::ImpactSoundData::impactData

◆ objectToFollow

NiAVObject* RE::BGSImpactManager::ImpactSoundData::objectToFollow

◆ playSound1

bool RE::BGSImpactManager::ImpactSoundData::playSound1

◆ playSound2

bool RE::BGSImpactManager::ImpactSoundData::playSound2

◆ position

NiPoint3* RE::BGSImpactManager::ImpactSoundData::position

◆ sound1

BSSoundHandle* RE::BGSImpactManager::ImpactSoundData::sound1

◆ sound2

BSSoundHandle* RE::BGSImpactManager::ImpactSoundData::sound2

◆ unk2A

bool RE::BGSImpactManager::ImpactSoundData::unk2A

◆ unk30

void* RE::BGSImpactManager::ImpactSoundData::unk30

The documentation for this struct was generated from the following file: