#include <BGSCameraShot.h>
◆ Flag
Enumerator |
---|
kNone | |
kPositionFollowsLocation | |
kRotationFollowsTarget | |
kDontFollowBone | |
kFirstPersonCamera | |
kNoTracer | |
kStartAtTimeZero | |
◆ cameraAction
◆ flags
◆ globalTimeMult
float RE::BGSCameraShot::CAMERA_SHOT_DATA::globalTimeMult |
◆ location
◆ maxTime
float RE::BGSCameraShot::CAMERA_SHOT_DATA::maxTime |
◆ minTime
float RE::BGSCameraShot::CAMERA_SHOT_DATA::minTime |
◆ nearTargetDistance
float RE::BGSCameraShot::CAMERA_SHOT_DATA::nearTargetDistance |
◆ playerTimeMult
float RE::BGSCameraShot::CAMERA_SHOT_DATA::playerTimeMult |
◆ target
◆ targetPercentBetweenActors
float RE::BGSCameraShot::CAMERA_SHOT_DATA::targetPercentBetweenActors |
◆ targetTimeMult
float RE::BGSCameraShot::CAMERA_SHOT_DATA::targetTimeMult |
The documentation for this struct was generated from the following file: