CommonLibVR
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#include <TESAmmo.h>
Public Types | |
enum class | Flag { kNone = 0 , kIgnoresNormalWeaponResistance = 1 << 0 , kNonPlayable = 1 << 1 , kNonBolt = 1 << 2 } |
Public Attributes | |
BGSProjectile * | projectile |
stl::enumeration< Flag, std::uint8_t > | flags |
std::uint8_t | pa09 |
std::uint16_t | pa0A |
float | damage |
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strong |
float RE::AMMO_DATA::damage |
stl::enumeration<Flag, std::uint8_t> RE::AMMO_DATA::flags |
std::uint8_t RE::AMMO_DATA::pa09 |
std::uint16_t RE::AMMO_DATA::pa0A |
BGSProjectile* RE::AMMO_DATA::projectile |