CommonLibVR
REX::W32::D3D11_VIDEO_PROCESSOR_STREAM Struct Reference

#include <D3D11.h>

Public Attributes

BOOL enable
 
std::uint32_t outputIndex
 
std::uint32_t inputFrameOrField
 
std::uint32_t pastFrames
 
std::uint32_t futureFrames
 
ID3D11VideoProcessorInputView ** pastSurfaces
 
ID3D11VideoProcessorInputView * inputSurface
 
ID3D11VideoProcessorInputView ** futureSurfaces
 
ID3D11VideoProcessorInputView ** pastSurfacesRight
 
ID3D11VideoProcessorInputView * inputSurfaceRight
 
ID3D11VideoProcessorInputView ** futureSurfacesRight
 

Member Data Documentation

◆ enable

BOOL REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::enable

◆ futureFrames

std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureFrames

◆ futureSurfaces

ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureSurfaces

◆ futureSurfacesRight

ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureSurfacesRight

◆ inputFrameOrField

std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputFrameOrField

◆ inputSurface

ID3D11VideoProcessorInputView* REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputSurface

◆ inputSurfaceRight

ID3D11VideoProcessorInputView* REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputSurfaceRight

◆ outputIndex

std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::outputIndex

◆ pastFrames

std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastFrames

◆ pastSurfaces

ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastSurfaces

◆ pastSurfacesRight

ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastSurfacesRight

The documentation for this struct was generated from the following file: