#include <D3D11.h>
◆ enable
BOOL REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::enable |
◆ futureFrames
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureFrames |
◆ futureSurfaces
ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureSurfaces |
◆ futureSurfacesRight
ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::futureSurfacesRight |
◆ inputFrameOrField
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputFrameOrField |
◆ inputSurface
ID3D11VideoProcessorInputView* REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputSurface |
◆ inputSurfaceRight
ID3D11VideoProcessorInputView* REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::inputSurfaceRight |
◆ outputIndex
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::outputIndex |
◆ pastFrames
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastFrames |
◆ pastSurfaces
ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastSurfaces |
◆ pastSurfacesRight
ID3D11VideoProcessorInputView** REX::W32::D3D11_VIDEO_PROCESSOR_STREAM::pastSurfacesRight |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h