#include <D3D11.h>
◆ inputFrameFormat
◆ inputFrameRate
DXGI_RATIONAL REX::W32::D3D11_VIDEO_PROCESSOR_CONTENT_DESC::inputFrameRate |
◆ inputHeight
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_CONTENT_DESC::inputHeight |
◆ inputWidth
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_CONTENT_DESC::inputWidth |
◆ outputFrameRate
DXGI_RATIONAL REX::W32::D3D11_VIDEO_PROCESSOR_CONTENT_DESC::outputFrameRate |
◆ outputHeight
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_CONTENT_DESC::outputHeight |
◆ outputWidth
std::uint32_t REX::W32::D3D11_VIDEO_PROCESSOR_CONTENT_DESC::outputWidth |
◆ usage
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h