CommonLibVR
REX::W32::D3D11_TEXTURE3D_DESC1 Struct Reference

#include <D3D11_3.h>

Public Attributes

std::uint32_t width
 
std::uint32_t height
 
std::uint32_t depth
 
std::uint32_t mipLevels
 
DXGI_FORMAT format
 
D3D11_USAGE usage
 
std::uint32_t bindFlags
 
std::uint32_t cpuAccessFlags
 
std::uint32_t miscFlags
 
D3D11_TEXTURE_LAYOUT textureLayout
 

Member Data Documentation

◆ bindFlags

std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::bindFlags

◆ cpuAccessFlags

std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::cpuAccessFlags

◆ depth

std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::depth

◆ format

DXGI_FORMAT REX::W32::D3D11_TEXTURE3D_DESC1::format

◆ height

std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::height

◆ mipLevels

std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::mipLevels

◆ miscFlags

std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::miscFlags

◆ textureLayout

D3D11_TEXTURE_LAYOUT REX::W32::D3D11_TEXTURE3D_DESC1::textureLayout

◆ usage

D3D11_USAGE REX::W32::D3D11_TEXTURE3D_DESC1::usage

◆ width

std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::width

The documentation for this struct was generated from the following file: