#include <D3D11_3.h>
◆ bindFlags
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::bindFlags |
◆ cpuAccessFlags
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::cpuAccessFlags |
◆ depth
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::depth |
◆ format
◆ height
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::height |
◆ mipLevels
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::mipLevels |
◆ miscFlags
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::miscFlags |
◆ textureLayout
◆ usage
◆ width
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC1::width |
The documentation for this struct was generated from the following file: