#include <D3D11.h>
◆ bindFlags
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC::bindFlags |
◆ cpuAccessFlags
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC::cpuAccessFlags |
◆ depth
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC::depth |
◆ format
◆ height
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC::height |
◆ mipLevels
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC::mipLevels |
◆ miscFlags
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC::miscFlags |
◆ usage
◆ width
std::uint32_t REX::W32::D3D11_TEXTURE3D_DESC::width |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h