#include <D3D11.h>
◆ componentCount
std::uint8_t REX::W32::D3D11_SO_DECLARATION_ENTRY::componentCount |
◆ outputSlot
std::uint8_t REX::W32::D3D11_SO_DECLARATION_ENTRY::outputSlot |
◆ semanticIndex
std::uint32_t REX::W32::D3D11_SO_DECLARATION_ENTRY::semanticIndex |
◆ semanticName
const char* REX::W32::D3D11_SO_DECLARATION_ENTRY::semanticName |
◆ startComponent
std::uint8_t REX::W32::D3D11_SO_DECLARATION_ENTRY::startComponent |
◆ stream
std::uint32_t REX::W32::D3D11_SO_DECLARATION_ENTRY::stream |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h