#include <D3D11.h>
◆ alignedByteOffset
std::uint32_t REX::W32::D3D11_INPUT_ELEMENT_DESC::alignedByteOffset |
◆ format
◆ inputSlot
std::uint32_t REX::W32::D3D11_INPUT_ELEMENT_DESC::inputSlot |
◆ inputSlotClass
◆ instanceDataStepRate
std::uint32_t REX::W32::D3D11_INPUT_ELEMENT_DESC::instanceDataStepRate |
◆ semanticIndex
std::uint32_t REX::W32::D3D11_INPUT_ELEMENT_DESC::semanticIndex |
◆ semanticName
const char* REX::W32::D3D11_INPUT_ELEMENT_DESC::semanticName |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h