#include <D3D11.h>
◆ instanceCount
std::uint32_t REX::W32::D3D11_DRAW_INSTANCED_INDIRECT_ARGS::instanceCount |
◆ startInstanceLocation
std::uint32_t REX::W32::D3D11_DRAW_INSTANCED_INDIRECT_ARGS::startInstanceLocation |
◆ startVertexLocation
std::uint32_t REX::W32::D3D11_DRAW_INSTANCED_INDIRECT_ARGS::startVertexLocation |
◆ vertexCountPerInstance
std::uint32_t REX::W32::D3D11_DRAW_INSTANCED_INDIRECT_ARGS::vertexCountPerInstance |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h