#include <D3D11.h>
◆ baseVertexLocation
std::int32_t REX::W32::D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::baseVertexLocation |
◆ indexCountPerInstance
std::uint32_t REX::W32::D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::indexCountPerInstance |
◆ instanceCount
std::uint32_t REX::W32::D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::instanceCount |
◆ startIndexLocation
std::uint32_t REX::W32::D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::startIndexLocation |
◆ startInstanceLocation
std::uint32_t REX::W32::D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS::startInstanceLocation |
The documentation for this struct was generated from the following file:
- CommonLibVR/include/REX/W32/D3D11.h