| CommonLibVR
    | 
#include <D3D11.h>
| union { ... } REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC | 
| std::uint32_t REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::flags | 
| DXGI_FORMAT REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::format | 
| D3D11_TEX1D_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture1D | 
| D3D11_TEX1D_ARRAY_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture1DArray | 
| D3D11_TEX2D_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2D | 
| D3D11_TEX2D_ARRAY_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2DArray | 
| D3D11_TEX2DMS_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2DMS | 
| D3D11_TEX2DMS_ARRAY_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2DMSArray | 
| D3D11_DSV_DIMENSION REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::viewDimension |