CommonLibVR
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#include <D3D11.h>
union { ... } |
std::uint32_t REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::flags |
DXGI_FORMAT REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::format |
D3D11_TEX1D_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture1D |
D3D11_TEX1D_ARRAY_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture1DArray |
D3D11_TEX2D_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2D |
D3D11_TEX2D_ARRAY_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2DArray |
D3D11_TEX2DMS_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2DMS |
D3D11_TEX2DMS_ARRAY_DSV REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::texture2DMSArray |
D3D11_DSV_DIMENSION REX::W32::D3D11_DEPTH_STENCIL_VIEW_DESC::viewDimension |